Graf Zahl wrote:Voxel rotation in Raze is enabled like in NBlood - add 'rotate' to the voxel definition. How does EDuke do this? Last timeI checked its code II couldn't find anything.
I don't have much experience in NBlood. Do I have to edit the files and write that command in front of each voxel?
And, about EDuke, this is how the option for voxel rotation and for a voxilized Pig Cop Tank looks like:
// Pigcop Tank code
include scripts/pigtank.con
include game.con
// Voxel pickups rotation
include scripts/rotation.con
That's the eduke.con file.