Moderator: GZDoom Developers
Graf Zahl wrote:Then you'd have an exclusive feature. I'll be honest - I do not want it in GZDoom. I personally would actually consider ditching softpoly at some point in the future when this old crap hardware no longer matters. For me the Softpoly backend constitutes a genuine piece of baggage that's only needed to satisfy a small minority of users that are better served by a port dedicated to low end hardware with some specific optimizations like the distance culling feature.
Graf Zahl wrote:Then an EDuke-style palette emulation mode would be the option - but don't expect dynamic lights to work in that.
Actually, now that the backend is unified that thing is actually viable, if I found the time to finalize it for Raze.
Graf Zahl wrote:Then you'd have an exclusive feature. I'll be honest - I do not want it in GZDoom. I personally would actually consider ditching softpoly at some point in the future when this old crap hardware no longer matters. For me the Softpoly backend constitutes a genuine piece of baggage that's only needed to satisfy a small minority of users that are better served by a port dedicated to low end hardware with some specific optimizations like the distance culling feature.
Nash wrote:Until software-style sprite clipping (like in Strife VE but portal-friendly) is added into GZDoom, software renderers in GZDoom will continue to remain relevant.
Seriously, sprite billboards sinking into the floor/ceiling/walls is just as sucky-looking.
Redneckerz wrote:It reads like a processor name though (LZDoom 386)
Return to ZDoom (and related) News
Users browsing this forum: No registered users and 2 guests