Kamil wrote:My PC - Intel G3220 and NVIDIA GTX 750 TI 2GB + 8 GB RAM
It’s not enough then. Vulkan backend cannot use regular RAM when video memory is exhausted. If you really need this behavior, switch to OpenGL.
Moderator: GZDoom Developers
Kamil wrote:My PC - Intel G3220 and NVIDIA GTX 750 TI 2GB + 8 GB RAM
enabled CVAR descriptions.
Kamil wrote:My PC - Intel G3220 and NVIDIA GTX 750 TI 2GB + 8 GB RAM
TheBeardedJedi wrote:I noticed that hires texture packs (such as Hoover's) no longer work with this update. Is that intentional?
Graf Zahl wrote:It's not planned. First, only a small subset of CVARS - those which had corresponding ones with descriptions in EDuke32 are covered right now and generally it was once decided that the console doesn't need translation.
Of course, if someone wants to do the maintenance work, i.e. export the texts to the spreadsheet, be my guest. Enabling translated output for these texts would mean changing one line of code so that won't be the problem here - that'd be getting the texts done and adding descriptions to more of the existing CVARs.
.
Return to ZDoom (and related) News
Users browsing this forum: No registered users and 0 guests