Moderator: GZDoom Developers
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Sat Feb 29, 2020 8:54 am
Notice: This will be the last version supporting WinXP.Download Fixes/features since 3.84 Added native support for 4 XInput controllers for fake splitscreen. Added support for several default control layouts. Minor things here and there too esoteric to mention. A lot of stuff from GZDoom: sound refactor, ZMusic, exit cleanup... Details
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Sun Mar 01, 2020 7:02 am
I forgot to mention the texture colorization feature is not included. For now i'm sticking to OpenAL 1.19, 1.20 was not compatible with WinXP.
Graf Zahl
Lead GZDoom+Raze Developer
Posts: 47965 Joined: Sat Jul 19, 2003 10:19 am
Location: Germany
Post
by Graf Zahl » Wed Mar 04, 2020 6:50 am
Updated the links on the downloads page.
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Wed Mar 04, 2020 8:09 am
Thanks. I was waiting for the mac version but it wasn't still up a while ago.
Redneckerz
Spotlight Team
Posts: 970 Joined: Mon Nov 25, 2019 8:54 am
Discord: Redneckerz#8399
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)
Post
by Redneckerz » Wed Mar 04, 2020 10:04 am
Thank you for this update, drfrag
Ill be moving over to this latest as soon as possible.
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Fri Mar 06, 2020 5:56 pm
You're welcome. The forum index page still links to 3.84.
Rachael
Admin
Posts: 12863 Joined: Tue Jan 13, 2004 1:31 pm
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Post
by Rachael » Fri Mar 06, 2020 6:46 pm
drfrag wrote: The forum index page still links to 3.84.
Whoops. Fixed. I sometimes forget to update that.
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Fri Mar 06, 2020 7:12 pm
Thanks.
ReX
Posts: 1561 Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace
Post
by ReX » Sat Apr 04, 2020 4:23 pm
All works as expected. Thanks.
Daniel
Posts: 811 Joined: Sun Jul 04, 2004 3:21 pm
Post
by Daniel » Tue Apr 07, 2020 9:15 pm
Hi dear drfrag! THANK YOU forever for this awesome new version!! We are having so much fun playing splitscreen here! This is really a dream that came true! I'll return soon to post a video from LZDoom running here, including on a GPD Pocket.
Daniel
Posts: 811 Joined: Sun Jul 04, 2004 3:21 pm
Post
by Daniel » Wed Apr 15, 2020 9:46 am
Here follows a brief video:
Spoiler:I've made a small batch file with two INI files to launch two instances of LZDoom with the desired wads/mods. If someone is interested on these files, just let me know.
Cheers!
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Wed Apr 15, 2020 1:31 pm
Thanks. Cool, glad it's working for you.
Daniel
Posts: 811 Joined: Sun Jul 04, 2004 3:21 pm
Post
by Daniel » Thu Apr 16, 2020 8:09 am
Hi dear drfrag! I've noticed that LZDoom has some kind of "visplane limitation". It's very good to keep PCs with low CPU and memory running ok. Is there any command/cvar to configure it?
drfrag
Vintage GZDoom Developer
Posts: 3110 Joined: Fri Apr 23, 2004 3:51 am
Discord: drfrag#3555
Github ID: drfrag666
Location: Spain
Post
by drfrag » Thu Apr 16, 2020 8:20 am
Those are the render cull options and there are sliders under Display options->Software/OpenGL renderer.
ReX
Posts: 1561 Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace
Post
by ReX » Sun Apr 19, 2020 9:49 am
The only issue I'm having is that I am simply unable to edit the .ini file to recognize the path to the IWAD. Here is what I'm using: # Each directory should be on a separate line, preceded by Path= [IWADSearch.Directories] Path=C:\Files\DooM\DOOM2.WAD Path=$HOME Path=$PROGDIR In the end I simply copied the IWAD into the LZDooM directory (folder) to test LZDooM out. But it would be nice not to have duplicate the IWADS in the LZDooM folder.