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Graf Zahl wrote:Rachael wrote:But ultimately it will be optional, not forced.
If we ever want advanced lighting effects it must be optional. Since this code is doing the entire lighting by using 8 bit lookup tables there is no way it can ever work with dynamic lighting and even less with more advanced stuff.
Graf Zahl wrote:Just one thing, maybe you can give me some info: What's the highpal images? They only seem to be used by Polymer, but what precisely do they remap?
Since it's polymer-exclusive and polymer seems to be disabled in this port...The Eduke32 Wiki wrote:A high-palette look-up table (abbreviated "highpalookup" or just "highpal") is used by the Polymer renderer to replicate the software renderer's 8-bit palette swaps on 32-bit assets such as models and high resolution textures.
Kinsie wrote:Since it's polymer-exclusive and polymer seems to be disabled in this port...The Eduke32 Wiki wrote:A high-palette look-up table (abbreviated "highpalookup" or just "highpal") is used by the Polymer renderer to replicate the software renderer's 8-bit palette swaps on 32-bit assets such as models and high resolution textures.
Graf Zahl wrote:You don't make threads like this when you cannot deliver.
Graf Zahl wrote:A first public alpha will be available either this weekend or next weekend, it depends on how many of the known issues I can resolve. Over the week I cannot invest much time, unfortunately.
You don't make threads like this when you cannot deliver.
Graf Zahl wrote:The original idea was to release on Jan 29th (for obvious reasons) but we didn't quite manage. This has been worked on for 5 months, I started on it in late August 2019.
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