Raze officially revealed!

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Re: Raze officially revealed!

Postby wildweasel » Sat Apr 04, 2020 5:25 pm

Bigbad75 wrote:WOW this look's great, when is it coming out

It already is: viewtopic.php?f=347&t=67228
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Re: Raze officially revealed!

Postby Gamerwarrior117 » Sun Sep 06, 2020 11:48 am

so will this eventually allow doom wads an doom mods to be supported?
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Re: Raze officially revealed!

Postby wildweasel » Sun Sep 06, 2020 12:09 pm

Gamerwarrior117 wrote:so will this eventually allow doom wads an doom mods to be supported?

No. Raze is not a Doom port.
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Re: Raze officially revealed!

Postby randir14 » Tue Oct 27, 2020 12:57 pm

I'm using Raze with One Unit Whole Blood, is there a way to get the postprocessing settings from GZdoom such as bloom and ambient occlusion? My postprocessing menu only has lens distortion, FXAA, dither and tonemap.
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Re: Raze officially revealed!

Postby Graf Zahl » Tue Oct 27, 2020 3:24 pm

Later, yes. But these two features essentially require a new renderer. The output by the Polymost renderer is too broken to run lighting passes in screen space on it.
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