Raze officially revealed!

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Re: Raze officially revealed!

Postby Graf Zahl » Thu Feb 06, 2020 2:09 am

Nash wrote:rather than user-unfriendly INI editing.


User friendliness is relative. Also, are you willing to program a GUI? ZDoom made do without one for 20 years.
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Re: Raze officially revealed!

Postby Gez » Thu Feb 06, 2020 2:37 am

We could use the same system as ZDoom to automatically find directories from GOG and Steam installs, I suppose.
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Re: Raze officially revealed!

Postby Graf Zahl » Thu Feb 06, 2020 2:43 am

It already should. The code is all there but hard to test for me with no active installation it could detect.
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Re: Raze officially revealed!

Postby Nash » Thu Feb 06, 2020 2:59 am

The detection doesn't work for me. Here's my install paths that I had to add manually:

Code: Select allExpand view
Path=D:\Games\GOG Games\Duke Nukem 3D
Path=D:\Games\GOG Games\Blood
Path=D:\Games\Steam\steamapps\common\Shadow Warrior Original\gameroot
Path=D:\Games\Steam\steamapps\common\Ion Fury
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Re: Raze officially revealed!

Postby Graf Zahl » Thu Feb 06, 2020 3:09 am

Can you check with a debugger why they aren't detected?
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Re: Raze officially revealed!

Postby Pompous Seed » Thu Feb 06, 2020 8:13 am

It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.

Code: Select allExpand view
Path=F:/Program Files (x86)/GOG Games/Blood
Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D
Path=F:/Program Files (x86)/GOG Games/Shadow Warrior
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Re: Raze officially revealed!

Postby sinisterseed » Thu Feb 06, 2020 8:27 am

"Program Files" ? That's interesting.

Anyway, automatic detection of the installed games does not, and never has, worked for me either. If I don't add all the paths to the .ini nothing ever gets found and it just errors out at startup.
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Re: Raze officially revealed!

Postby Graf Zahl » Thu Feb 06, 2020 8:37 am

Ok, and that means that someone with active GOG/Steam installations needs to check the detection code to see why it doesn't work. I cannot fix what I cannot test.
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Re: Raze officially revealed!

Postby Tea Monster » Thu Feb 06, 2020 10:22 am

I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )
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Re: Raze officially revealed!

Postby Korell » Thu Feb 06, 2020 2:10 pm

Tea Monster wrote:I have steam, I can check on Megaton if you like and WT (I'm one of the five who purchased it :'( )


Will Raze work with the World Tour episode, being as it has new enemies and weapons?
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Re: Raze officially revealed!

Postby Graf Zahl » Thu Feb 06, 2020 2:15 pm

No, the source for its extensions has not been released. AFAIK there's a partial patch for EDuke - that one should work but it's the best to get right now.
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Re: Raze officially revealed!

Postby Nash » Thu Feb 06, 2020 4:55 pm

Pompous Seed wrote:It works fine for me. Don't know if it matters, but I used a forward slash instead of a backslash.

Code: Select allExpand view
Path=F:/Program Files (x86)/GOG Games/Blood
Path=F:/Program Files (x86)/GOG Games/Duke Nukem 3D
Path=F:/Program Files (x86)/GOG Games/Shadow Warrior


I think there is some misunderstanding here.

What I meant was, WITHOUT specific paths edited into the INI, the games I have installed are not autodetected. Meaning, with my existing game installs from GOG and Steam, if I run Raze.exe, it cannot start and says "no games detected".

I then have to go into the INI to manually add the paths. Forward or backslashes don't matter; as long as I add the paths in, Raze will detect the games.

What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.

That said, I have no experience with programming and using debuggers so I'm not sure trying to use the debugger will give me any information I can understand...
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Re: Raze officially revealed!

Postby Grizzly » Fri Feb 07, 2020 6:34 am

the GZDoom autodetection also doesn't work for Doom, for me, when the installations are in a non-default installation path (eg, away from C:\Program Files\).
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Re: Raze officially revealed!

Postby Pompous Seed » Fri Feb 07, 2020 6:58 am

Nash wrote:What was being discussed here was that, Graf says the autodetection mechanic should have worked - meaning, there should not have been a need to edit the INI. However, it doesn't seem to be working for me, hence why this discussion is being had.

I see, my bad. In that case, auto detection definitely doesn't work for me.
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Re: Raze officially revealed!

Postby mjr4077au » Fri Feb 07, 2020 8:37 am

The ticket for the auto-detection issues is here. I'm hoping I've been able to provide something useful there.
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