
Moderator: GZDoom Developers
Graf Zahl wrote:4.2.4 Linux had roughly 3600 downloads over the last 2 months.
Here's the actual numbers for the various packages:gzdoom-4-2-4-macOS.dmg (15.48 MiB) - downloaded 3,667 times. Last updated on 2019-11-04
gzdoom-4-2-4-Windows-32bit.zip (11.17 MiB) - downloaded 10,315 times. Last updated on 2019-11-03
gzdoom-4-2-4-Windows-64bit.zip (12.50 MiB) - downloaded 3,741 times. Last updated on 2019-11-03
gzdoom-4-2-4a-Windows-64bit.zip (12.54 MiB) - downloaded 66,394 times. Last updated on 2019-11-04
gzdoom_4.2.4_amd64.deb (11.29 MiB) - downloaded 3,148 times. Last updated on 2019-11-04
gzdoom_4.2.4_i386.deb (10.03 MiB) - downloaded 488 times. Last updated on 2019-11-04
Graf Zahl wrote:apparently many are self-compiling the code instead of downloading the package.
Graf Zahl wrote:1) Not really, it should be fine - but there's still the risk that on some poorly designed maps with stupid portal effects it may crash because those maps can overflow some buffers.
2) That old softpoly renderer was removed in favor of the new software backend for the hardware renderer. We just forgot to remove the now obsolete settings in the menu.
Graf Zahl wrote:The performance regression is to be expected. Softpoly never implemented the full feature set of the hardware renderer which made it faster - but also far less precise.
1) I wouldn't expect it. The current softpoly renderer sits at a far lower level where palettes and color maps no longer exist.
2) Choose the softpoly backend in the startup dialog.
Teddipetzi wrote:Is there a reason why the download page still links to 4.2.4?
Teddipetzi wrote:Is there a reason why the download page still links to 4.2.4?
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