Fixes/features since 3.83a
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key (randi).
- Bumped ZScript version to be the same as in GZDoom.
- Fixed stretching for 256 and 240 pixels tall skies in software.
- Removed and replaced the following LevelCompatibility functions: FlipLine, GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle.
- Fixed lighting problems with weapon models.
- Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 5.
- Replaced the useless 160x200 scale preset with widescreen 356x200.
- Add option to reset controls to defaults.
- A lot of stuff from GZDoom.
- See full changelog here: https://github.com/drfrag666/gzdoom/commits/g3.3mgw