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Graf Zahl wrote:Sadly, ZDoom has neglected this in the past on occasion. No idea about EDuke breaking some maps, but I think it has taken a steep nosedive over the last half year (all owed to Ion Fury), and one of the reasons why I have chosen to stick with an older version is the altered collision code.
TheMafla wrote:
And by the way, I hope they fix that bug soon with the flat sprites where any actor who passes over it looks like it's underneath.
Graf Zahl wrote:AMD driver performance has been crap since the first benchmark I had run, approximately 10 years ago - and the specific problem they had never got fixed.
Before that there was another problem with ATI and fog in OpenGL 2. Somewhere in the transformation pipeline vertices weren't clipped to the screen and as a result fog looked totally broken.
They never ever fixed that bug - if was only when shaders became available that I could do something about it.
So, even though their Vulkan performance is fine, who knows when they do a big screwup again and then don't care?
Caiuz wrote:my idea is to insert a command in the console to record demos in doom to "record file" and "play file" from the console ~.
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