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drfrag wrote:The new Softpoly II (tm) will be a better alternative than the old GL2 renderer.
Graf Zahl wrote:As it builds on recent refactorings, it won't be in LZDoom.
drfrag wrote:It runs on D3D so no OpenGL required, there's a performance increase plus more features. It's still WIP.
Graf Zahl wrote:The new softpoly backend uses a very simple and basic D3D9 interface to render its contents to the screen, but this interface does not contain anything beyond that single rectangle drawer. It's not a complete backend with a full 2D renderer included - this new backend will do all actual rendering in software, fully driven by the hardware renderer.
Graf Zahl wrote:The current softpoly renderer will be retired. It's quite incomplete and missing several features. The new backend is a software rasterizer for the hardware renderer and will have much better feature support - although its main use will most likely be a cheap canvas for the classic software renderer.
Graf Zahl wrote:The new softpoly backend uses a very simple and basic D3D9 interface to render its contents to the screen, but this interface does not contain anything beyond that single rectangle drawer. It's not a complete backend with a full 2D renderer included - this new backend will do all actual rendering in software, fully driven by the hardware renderer.
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