GZDoom 4.1.1 Released

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

[Tap Here for Mobile-Friendly Forums]

Moderator: GZDoom Developers

Re: GZDoom 4.1.1 Released

Postby Starman the Blaziken » Sun May 05, 2019 7:01 pm

Blue Shadow wrote:The reason for the delay is because I'm waiting for the Mac and Linux binaries before I update the download page. That's all.


You update the page? Interesting to know :o

Also I tried the update and yeh it is fixed, but how do I change the menu/console font though?
Starman the Blaziken
 
Joined: 07 Mar 2019
Location: United States, MI
Discord: Starman The Blaziken#2417
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: GZDoom 4.1.1 Released

Postby wildweasel » Sun May 05, 2019 9:20 pm

Starman the Blaziken wrote:
Blue Shadow wrote:The reason for the delay is because I'm waiting for the Mac and Linux binaries before I update the download page. That's all.


You update the page? Interesting to know :o

Also I tried the update and yeh it is fixed, but how do I change the menu/console font though?

You can't change them - the new additions to allow better multi-language support, and revised menu system, mean that the old fonts aren't very usable.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: GZDoom 4.1.1 Released

Postby Rachael » Mon May 06, 2019 9:17 am

Mac and Linux builds now available.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Re: GZDoom 4.1.1 Released

Postby Starman the Blaziken » Mon May 06, 2019 12:23 pm

wildweasel wrote:
Starman the Blaziken wrote:
Blue Shadow wrote:The reason for the delay is because I'm waiting for the Mac and Linux binaries before I update the download page. That's all.


You update the page? Interesting to know :o

Also I tried the update and yeh it is fixed, but how do I change the menu/console font though?

You can't change them - the new additions to allow better multi-language support, and revised menu system, mean that the old fonts aren't very usable.


Well that is a big old boo :\
Starman the Blaziken
 
Joined: 07 Mar 2019
Location: United States, MI
Discord: Starman The Blaziken#2417
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: GZDoom 4.1.1 Released

Postby Matt » Mon May 06, 2019 2:29 pm

From some of the replacements I've seen, better this big boo than numerous random little boo-boos on our retinas.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: GZDoom 4.1.1 Released

Postby Graf Zahl » Mon May 06, 2019 2:42 pm

Just have a look at the Freedoom font for something that makes the menu utterly unreadable.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: GZDoom 4.1.1 Released

Postby Bobby » Mon May 06, 2019 4:58 pm

Please bring back the v-sync option
Bobby
 
Joined: 03 Mar 2019

Re: GZDoom 4.1.1 Released

Postby Blue Shadow » Mon May 06, 2019 6:42 pm

It's still there. It can be found the Set video mode menu.
User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Previous

Return to ZDoom (and related) News

Who is online

Users browsing this forum: Awario [RSS] and 2 guests