GZDoom 4.0.0 Released

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Re: GZDoom 4.0.0 Released

Postby Master O » Fri Apr 19, 2019 9:02 am

Crackers0106 wrote:Does this fix the bug with AMD users where sprites don't appear and are invisible?


No gun? No sprites? READ THIS!
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Re: GZDoom 4.0.0 Released

Postby Rachael » Fri Apr 19, 2019 9:12 am

Crackers0106 wrote:Does this fix the bug with AMD users where sprites don't appear and are invisible?


GZDoom cannot fix PIBKAC problems - i.e. refusing to update drivers.
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Re: GZDoom 4.0.0 Released

Postby ClessxAlghazanth » Sun Apr 21, 2019 7:36 am

drfrag wrote:I plan to release a 3.8.0 or 3.8.1 vintage build very soon. I'm working on it.
And then LZDoom 3.8x or something.
I was resposible from the start but Graf started it.


Hugely appreciated , drfrag ! Very much looking forward to it ! Will it be based on ZDoom32 , or will it be a brand new fork ?
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Re: GZDoom 4.0.0 Released

Postby drfrag » Mon Apr 22, 2019 2:58 pm

It's still based on an old GZDoom master, same as before, with recent stuff ported to the older codebase. This time with some hackery to make mods compatible.
But there's some missing stuff, due to the old texture manager the localization feature is mostly out. Titles cannot be created from texts, no extended console font, no support for vga/generic fonts and of course no extra lenguages with the new format (russian is partially working with missing console chars). There's still a lot of additional stuff over 3.7.2 tough plus bug fixes.
Edit: the new player menu is also missing.
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Re: GZDoom 4.0.0 Released

Postby Crackers0106 » Tue Apr 23, 2019 5:03 pm

Rachael wrote:
Crackers0106 wrote:Does this fix the bug with AMD users where sprites don't appear and are invisible?


GZDoom cannot fix PIBKAC problems - i.e. refusing to update drivers.

My drivers are the latest version and i'm having the problem, thats why I asked.
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Re: GZDoom 4.0.0 Released

Postby wildweasel » Tue Apr 23, 2019 5:30 pm

Crackers0106 wrote:
Rachael wrote:
Crackers0106 wrote:Does this fix the bug with AMD users where sprites don't appear and are invisible?


GZDoom cannot fix PIBKAC problems - i.e. refusing to update drivers.

My drivers are the latest version and i'm having the problem, thats why I asked.

Which version is that?
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Re: GZDoom 4.0.0 Released

Postby Zhs2 » Tue Apr 23, 2019 9:47 pm

I recall that this is an issue for people who are stuck back in 32-bit land. AMD only serves driver updates for 64-bit operating systems now and the cutoff point for 32-bit drivers was somewhere in the middle of the "won't display sprites" debacle. You'll need to downgrade to Adrenalin 18.5.1 drivers or upgrade your hardware/OS to fix the issue.
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Re: GZDoom 4.0.0 Released

Postby Graf Zahl » Wed Apr 24, 2019 1:30 am

Ugh...

One more nail in the coffin of 32 bit support. It's now short on the JIT compiler, the Vulkan backend PLUS proper AMD support...
Fortunately the number of users on a 32 bit OS is shrinking rapidly.
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Re: GZDoom 4.0.0 Released

Postby TaporGaming » Thu Apr 25, 2019 8:55 pm

Does needed a 4.0.1 version to add vintage version?
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Re: GZDoom 4.0.0 Released

Postby Graf Zahl » Fri Apr 26, 2019 12:19 am

Work is underway to do a Vintage 3.8 release ASAP. A full update for the Vintage version to 4.0 is unlikely, there's simply too much that has changed to update the old renderer to it - and it's also very likely that this will be the last vintage build.
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Re: GZDoom 4.0.0 Released

Postby drfrag » Fri Apr 26, 2019 6:33 am

Graf Zahl wrote:A full update for the Vintage version to 4.0 is unlikely,

Is that even possible? I'd need to extend the old texture manager and i'm afraid that's way beyond my skills, hey i'm just a baboon after all. Even then i don't think using the new vga font would make sense in a vintage build. Even merging an older renderer with all the recent refactorings would no be possible i think. Besides that renderer is slow on old hardware. BTW i'm also updating LZDoom but it will be behind the vintage build.
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Re: GZDoom 4.0.0 Released

Postby BlueFireZ88 » Sun Apr 28, 2019 3:20 pm

Minor thing, but I noticed that there's no longer any support to show an ENDOOM screen in 4.0.0 as far as I can tell. This makes very miffed as the mod I have posted has an ENDOOM as an easter egg and there's no option to see it in this version.

Could it be possible to add "SHOW ENDOOM" back into this new version?
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Re: GZDoom 4.0.0 Released

Postby AvzinElkein » Sun Apr 28, 2019 3:24 pm

BlueFireZ88 wrote:Minor thing, but I noticed that there's no longer any support to show an ENDOOM screen in 4.0.0 as far as I can tell. This makes very miffed as the mod I have posted has an ENDOOM as an easter egg and there's no option to see it in this version.

Could it be possible to add "SHOW ENDOOM" back into this new version?

Look under "Miscellaneous Options".
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Re: GZDoom 4.0.0 Released

Postby BlueFireZ88 » Sun Apr 28, 2019 3:39 pm

Your right, I just discovered that. Please disregard my previous statement. I'm an idiot. Thank you!
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Re: GZDoom 4.0.0 Released

Postby ReFracture » Mon Apr 29, 2019 9:36 am

[deleted]
Last edited by ReFracture on Mon Apr 29, 2019 11:03 am, edited 1 time in total.
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