GZDoom 3.3.2 released

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Graf Zahl
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GZDoom 3.3.2 released

Post by Graf Zahl »

Download Here

Major Highlights
  • Fixed detection of .ipk7 custom IWADs
  • Restored vanilla behavior of lightning for original Hexen
  • Added loading of ZSDF lumps by full paths
  • disabled the survey code.
  • Exports P_ActivateLine to ZScript (along with constants for activation type)
  • Increased size of the savegame comment area.


Full List
  • Forbade dynamic array as the return type of a function
  • Fixed detection of .ipk7 custom IWADs
  • Reintroduced discarding of custom IWAD duplicates
  • Updated zlib to 1.2.11
  • Fixed potential crash on usage of Mystic Ambit Incant
  • Fixed crash when vid_setmode CCMD is used from command line
  • Restored vanilla behavior of lightning for original Hexen
  • Fix mid texture rendering for self-referencing sector lines
  • Added zero initialization of implicit dynamic array items
  • Added loading of ZSDF lumps by full paths
  • Added message for absent explicitly referenced dialog file
  • disabled the survey code.
  • Exports P_ActivateLine to ZScript (along with constants for activation type)
  • Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
  • Increased size of the savegame comment area.
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Rachael
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Re: GZDoom 3.3.2 released

Post by Rachael »

Graf we need the tag to do the official source zip and builds for other OS's.
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Re: GZDoom 3.3.2 released

Post by Rachael »

Source and Pi build uploaded.
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Re: GZDoom 3.3.2 released

Post by Matt »

Any particular reason for renumbering the ZScript version to 3.3[.0]?
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Graf Zahl
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Re: GZDoom 3.3.2 released

Post by Graf Zahl »

Was it renamed? It has been 3.3 since version 3.3.0, hasn't it?
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Re: GZDoom 3.3.2 released

Post by Rachael »

I think he's referring to this line:
https://github.com/coelckers/gzdoom/blo ... sion.h#L61

This blocks him from labeling his scripts as "version 3.3.2".
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Graf Zahl
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Re: GZDoom 3.3.2 released

Post by Graf Zahl »

3.3.1 and 3.3.2 are both point releases that do not change anything significant, so they got no new scripting version.
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Re: GZDoom 3.3.2 released

Post by Matt »

I've always assumed it would be tracking the release number and I've just been doing that, only with this version did I get any error message.
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Re: GZDoom 3.3.2 released

Post by Rachael »

IAxx Ubuntu and Mac builds posted.
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Re: GZDoom 3.3.2 released

Post by Rachael »

GZDoom 3.3.x post-mortem download stats:
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