ZDBSP finally released
Moderator: GZDoom Developers
Okay, it's fixed now. I was writing the entires in the SSECTORS lump as 4 bytes each instead of 2 bytes each. Version 1.1 was compiled with Visual C++ 7.1 again because it turned out to be noticably faster than the Visual C++ 6 version, but now it's statically linked so you don't need any external DLLs to use it.
The new version works great, and fixes the polyobj bleeding in wolfen_p. As always, thanks for your hard work!randy wrote:Okay, it's fixed now. I was writing the entires in the SSECTORS lump as 4 bytes each instead of 2 bytes each. Version 1.1 was compiled with Visual C++ 7.1 again because it turned out to be noticably faster than the Visual C++ 6 version, but now it's statically linked so you don't need any external DLLs to use it.
typo in the 1.3 exe link (left out the . before zip), http://zdoom.org/files/utils/zdbsp-1.3.zip
I only assumed an update because of the version notes in the first post. Ehhh. I have a level that terrifies the internal node-builder (surely due to a mistake of mine), but it's only a minor annoyance to use zennode, since that's what I did before zdoom anyway. Thinking now, even a "yes" response wouldn't have changed that so... nothing. But at least I've acknowledged it.
I doubt it. I switch between editors a lot, and always end up with lots of lines occupying identical space or set 2-sided on a solid wall because I don't know what I'm doing. Stuff exceptions shouldn't be made for. But... you'll see. Maybe. I will fetch it later.
No I won't. I've changed my mind. It works now. I will try not to fix it so quickly if such a thing happens again.
No I won't. I've changed my mind. It works now. I will try not to fix it so quickly if such a thing happens again.
ZDoom in Hi-Resolution?
I have been a keen doom2 player for many years now, and I tried ZDoom for the first time today. While it runs very nicely in WinXP, it would be even better if I could run it in 800x600 resolution. This was possible in Frontend/Windoom, until I re-installed XP a week ago, but now I can't get the mouse to work in it. So I have two choices: ZDoom with low-res plus mouse, or Frontend on hi-res and no mouse.
Any help you can give me would be very gratefully received.
Thanks
Derek
Any help you can give me would be very gratefully received.
Thanks
Derek
Re: ZDoom in Hi-Resolution?
This would have been better in the bugs thread, or as it seems to be more to do with your system, the general thread, rather than tagged on to an oldish news item discussion.hyperscan wrote:Any help you can give me would be very gratefully received.
Anyway, Zdoom should work at any resolution your video card supports. It should list all supported resolutions in the video mode menu. I certainly have no problem running at 800x600 and can play at 21 different resolutions from 320x200 to 1600x1200.
You didn't say which version you are running, but make sure it is the latest one. You'll find it here:
http://zdoom.org/files/lars/47i.cab