ZDBSP finally released

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Sematary
Posts: 55
Joined: Wed Dec 31, 2003 11:23 am
Location: United States
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Post by Sematary »

I just wanted to say thanks for the great nodesbuilder. I had been using Zennode on my new map Mitnal when I first started it but the 3d effects I were using became too much for it. I switched to Bsp23x which worked fine for awhile until the 3d became even too intense for that nodes builder. Then I found ZDBSP while perusing your site and I was really able to go to town. Thanks again, because without your nodes builder Mitnal might not be the map it is today.
8-)
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
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Post by Hirogen2 »

Yay BSP 2.3x... some time ago I made a hack for BSP 5.1 to support Hexen mode, but it was more like a code duplication so cph (maintainer) said I shall do a better approach (i.e. a GLinedef, general linedef). However when ZDBSP came out, I had no more need to do it. BSP is pretty much dead now, since even ZDoom can do vanilla maps.
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