GZDoom 3.0.1 Released

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Re: GZDoom 3.0.1 Released

Postby _mental_ » Mon May 22, 2017 11:01 pm

What's the version of GCC?
Joined: 07 Aug 2011

Re: GZDoom 3.0.1 Released

Postby stdh » Tue May 23, 2017 5:19 am

I have 6.3.0, SVN 20170425.
Joined: 22 May 2017

Re: GZDoom 3.0.1 Released

Postby vanfanel » Tue May 23, 2017 1:19 pm

I am trying GZDoom on the Raspberry Pi, latest sources, software renderer, and I find that scaling is very strange and ugly: pixels width seems to be badly "stretched", so things look very strange and over-pixelated. That did not happen with ZDoom (in software mode of course). Note that, on the Pi, scaling to fullscreen is done by GPU via SDL2, so I set a 320x200 video mode so NO software scaling is done, and then SDL2 scales fullscreen using the GPU.
IS any pre-scaling being done that was not done in old plain ZDOOM?? How can I disable it? (Yes, I tried the truecolor renderer options)
If there's no way now, could an option be added to behave like old, plain ZDOOM in this, please?
Joined: 24 Mar 2016


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