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Re: New ZDoom site

Postby Blue Shadow » Tue Apr 04, 2017 7:05 am

Gez wrote:And Mars is something I'd expect to see on an astronomy site. :p

I don't advocate the use of Mars, since I associate it with Doom 3 rather than the original Doom.
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Re: New ZDoom site

Postby Cutmanmike » Tue Apr 04, 2017 8:44 am

Just popping by to say it's gorgeous, well done.
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Re: New ZDoom site

Postby Dark-Assassin » Tue Apr 04, 2017 8:45 am

The original Doom was based on Phobos and Deimos, the actual Moons. Mars does kind of make sense, but maybe a picture with the moons too?
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Re: New ZDoom site

Postby Gez » Tue Apr 04, 2017 9:10 am

The original Doom was based on Tei Tenga, episode 1 takes place in the Yangshuo county in China, episode 2 in Zion National Park in the USA, and so on.
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Re: New ZDoom site

Postby Enjay » Tue Apr 04, 2017 9:33 am

And ZDoom is about more than just support for Doom; even though most of the time it is used for Doom/Doom based mods. For Heretic, Hexen, Strife plus the other supported games Mars is completely irrelevant and even for Doom II Mars isn't really important either (other than you've just come back to Earth from Phobos via Deimos and Hell). It's a nice enough picture and all but I agree with Blue Shadow that a picture in that style is far more evocative of Doom3 than any of the idtech1 games.

So, yeah, I think some code and a map screenshot is far more fitting and relevant to what ZDoom is all about.
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Re: New ZDoom site

Postby Arctangent » Tue Apr 04, 2017 9:59 am

Might also work if someone whipped up a quick "set" map that fuses Doom, Heretic, Hexen, and Strife, to contrast with the classic image of E1M1 being the default image of the gallery above it.

Maybe sneak in some slopes, a 3D floor, and a dark imp to show-off some signature ZDoom features, as well.
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Re: New ZDoom site

Postby Tormentor667 » Tue Apr 04, 2017 11:26 am

@Xaser - You might want to try one of those two
http://imgur.com/a/odsUo
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Re: New ZDoom site

Postby merlin86 » Tue Apr 04, 2017 2:11 pm

I really like the new site, but the Ancient Aliens screenshot, for me, it's not showing the full potential from zdoom/gzdoom/qzdoom engines.
It's really a good mod, but it's not Zdoom specific. IMHO, something from Action Doom 2 (or Grezzo 2 :lol: (just kidding)) could be better.
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Re: New ZDoom site

Postby Major Cooke » Tue Apr 04, 2017 3:57 pm

Whatever happened to that "post your screenshots for the new site" thread? All those screenshots you could use too.
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Re: New ZDoom site

Postby Rachael » Tue Apr 04, 2017 4:29 pm

Those were never intended for the main carousel and they will be incorporated for another section of the site.
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Re: New ZDoom site

Postby arookas » Thu Apr 06, 2017 7:30 am

Mars, you say? What mars? :lol:

In all seriousness though, my opinion on the front page hasn't changed much (doesn't really even mention zdoom is a source port, have screenshots of zdoom mods, etc.). However, the idea of using a map editor screenshot instead of mars sounds a lot better. All for that. Despite my stubborness, as long as the about page stays as awesome as it is, I think this new site will be alright.

Keep up the great work!
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Re: New ZDoom site

Postby chronoteeth » Thu Apr 06, 2017 2:48 pm

tbh i dont quite like it?? but not cuz its new or the fact that its modern looking, but how things are give it a weird sort of... air of elitism/egotism/arrogance from the design? plus idk but its far too similar to tormentor667's site, and as well as being a bit convoluted on a smaller monitor set up (i get its 2017 but with older games u tend to have more folks on older rigs/set ups coming), and it just doesnt come off that good. looks nice (especially the new zdoom icon!) but somethin just isnt nice and it doesnt feel... welcoming. its hard to put my finger on it. i'll admit it needed an update, but maybe not quite like this
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Re: New ZDoom site

Postby Arctangent » Thu Apr 06, 2017 3:48 pm

I kinda get what you're getting at, but I wouldn't call it egotism - just confidence.
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Re: New ZDoom site

Postby Enjay » Thu Apr 06, 2017 4:41 pm

chronoteeth wrote:(i get its 2017 but with older games u tend to have more folks on older rigs/set ups coming)

Although I'm not saying this comment is trying to put across this particular point of view, it reminded me of something I've been trying to say for a long time: GZDoom (etc) is not an old game. It's using an old data set and it has classic gameplay but as far as running on a modern OS and doing the various rendering things it does, it's not an old game. Sure, it's not absolutely bleeding edge next gen tech requiring the newest and fastest machine either but it's not merely a 24 year old game that can run on a good 386.

Why the mini rantette? It's just that I've seen so many people complaining (and again, not saying that chronoteeth is one of them) about the specs needed "just to play Doom". Well, if you're playing GZDoom, you're not "just playing Doom".

Rant over. :P
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Re: New ZDoom site

Postby Rachael » Thu Apr 06, 2017 7:05 pm

At this point even a low end P4 is just enough to run GZDoom with basic settings - even in Software mode. You might not be able to run HD resolutions with that, but P4's came out when GPU's were already popular.

And I'm of the belief that anything older than a P4 is probably going to end up being more expensive than a P4 simply due to historical value. :P

So yes, the system requirements to run "just Doom" (with GZDoom) are not the same as it was 24 years ago. But unless you have some sort of supernatural machine that hasn't yet broken down (either because you never use it, or it really somehow lived past its planned obsolescence), any computer that is attainable today can run it.
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