Moderator: GZDoom Developers
FennelFetish wrote:FInally the madness is over. You guys broken so many vanilla standarts and fucked everything up. In multiplayer doom mainly . Piss off and never come back... howgh
Some project ideas:
Port it to your favorite operating system.
Add some rendering features -- transparency, look up / down, slopes,
etc.
Add some game features -- weapons, jumping, ducking, flying, etc.
Create a packet server based internet game.
Create a client / server based internet game.
Do a 3D accelerated version. On modern hardware (fast pentium + 3DFX)
you probably wouldn't even need to be clever -- you could just draw the
entire level and get reasonable speed. With a touch of effort, it should
easily lock at 60 fps (well, there are some issues with DOOM's 35 hz
timebase...). The biggest issues would probably be the non-power of two
texture sizes and the walls composed of multiple textures.
...
Have fun.
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