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AlexMax wrote:What does this mean for the original ZDoom 256-color software renderer? Is it just going to go unmaintained? Is it going to be fixed up with some backported QZDoom improvements? Could it be replaced with a QZDoom renderer that has a 256-color rendering mode?
Sgt. Shivers wrote:Whats going to happen to the bug report section? Is it going to be turned into bug reports for GZDoom/QZDoom?
Good luck with any future projects Randi!
Eruanna wrote:For now, unmaintained - unfortunately, its code divergence with QZDoom is too big to maintain it by itself at this point. Graf will probably minimally make sure it continues to work in GZDoom - but QZDoom already has a lot of the code refactored at this point and it will be impossible to keep the code bases together right now. As far as myself and dpJudas are concerned, the old renderer is deprecated right now, and was only released in the latest version of QZDoom because it was more tested (and I had enough confidence that it was stable) than what we have now.
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