ZDoom 2.8.1 Released

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randi
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ZDoom 2.8.1 Released

Post by randi »

ZDoom 2.8.1 has been released. This is primarily a bugfix version over version 2.8.0 with some small additions:
  • #region/#endregion is now supported for text lumps. ZDoom doesn't do anything with them but ignore them, but this allows editors to treat them however they like.
  • Better localizability of the menus.
  • Terrain definitions can now be optional.
  • Walking into an area with a reverb effect no longer mutes all sound.
  • Heretic's time bomb artifacts now spawn in the proper locations.
  • Heretic's powered firemace balls once again seek their targets.
  • The whirlwind attack used by Heretic's Ironlich sometimes fizzled out immediately.
  • Instant sector movement actions are again instant.
  • Various other minor fixes.
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Re: ZDoom 2.8.1 Released

Post by Major Cooke »

Thanks randi!
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Re: ZDoom 2.8.1 Released

Post by Rachael »

Cool stuff :)
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Re: ZDoom 2.8.1 Released

Post by Graf Zahl »

GZDoom will follow later today.
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Re: ZDoom 2.8.1 Released

Post by Siberian Tiger »

Graf Zahl wrote:GZDoom will follow later today.
Awesome!
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Re: ZDoom 2.8.1 Released

Post by Enjay »

Just dropping in because I did a git update and saw the huge number of changes, fixes, additions and, of course, a new version and even news of progress on DoomScript. Wow! :shock:

Thanks very much to everyone who is continuing to work on ZDoom. Amazing stuff.

Unfortunately, I'm going to have to crawl back under my rock again as real-life busyness continues to make anything resembling fun impossible. Completely fed up and miserable. It's been awful for nearly two years. Hoping it might start, finally, getting better around June time. I'll have to wait and see though. :?
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Re: ZDoom 2.8.1 Released

Post by Major Cooke »

God speed, Enjay! I'm hoping for ya!
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Re: ZDoom 2.8.1 Released

Post by Nash »

So relieved to hear from Enjay. :D
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Re: ZDoom 2.8.1 Released

Post by Rachael »

Nice to hear from you, Enjay! I hope you get some relief soon.
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Re: ZDoom 2.8.1 Released

Post by Redfox123 »

are we allowed to post here
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Re: ZDoom 2.8.1 Released

Post by wildweasel »

Redfox123 wrote:are we allowed to post here
If you have a point to make to the discussion, yes. But you can't start threads in News.
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Re: ZDoom 2.8.1 Released

Post by Oberron »

Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
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Re: ZDoom 2.8.1 Released

Post by wildweasel »

Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.
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Re: ZDoom 2.8.1 Released

Post by Accensus »

Left Alt+Enter works only if enabled from Misc menu in Options. Just sayin'.
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Re: ZDoom 2.8.1 Released

Post by Oberron »

wildweasel wrote:
Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.
Thanks Weasel. I would try that.
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