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edward850 wrote:At this stage it's unrelated. No actual syntax exists for the VM yet other than the function blocks in decorate. It'll depend on if the eventual syntax is capable of handling it in a way that won't fall apart if the chain is changed mid function (for example an actor is removed or spawned mid iteration).
Nash wrote:Just a generic question, I don't know the internal workings so just answer as a simple yes or no.
Will the scripting technology eventually allow you to iterate through actors without using TIDs in ACS? One of the biggest problems with anything ACS-based for now is having to assign TIDs just to count through and iterate through a group of actors (completely undesirable if the monsters already have TIDs assigned as part of map design).
Nash wrote:Will the scripting technology eventually allow you to iterate through actors without using TIDs in ACS?
edward850 wrote:No actual syntax exists for the VM yet other than the function blocks in decorate.
MTrop wrote:Will there be a 2.8.1 bugfix release?
ibm5155 wrote:I have an idea for a "UniqueId"
randi wrote:Of course. You'll be able to refer to objects directly instead of obliquely via IDs.
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