A tale of two crashes
Moderator: GZDoom Developers
I use it with C++. It's really great.
It's supposed to work really well under Macs, and WinCE and stuff. So it's got all the major bases covered. Most of the things in it are cross platform. Basically if you write the code correctly, then it's completly cross platform, which is really nice.
And it looks sweet under Gnome. (GTK looks ugly under KDE).
It's supposed to work really well under Macs, and WinCE and stuff. So it's got all the major bases covered. Most of the things in it are cross platform. Basically if you write the code correctly, then it's completly cross platform, which is really nice.
And it looks sweet under Gnome. (GTK looks ugly under KDE).
I think I might try to learn some of this using Python (with the wxPython implementation.) It looks like it is going to look a ton better than using Tk(inter.)charris wrote:I use it with C++. It's really great.
It's supposed to work really well under Macs, and WinCE and stuff. So it's got all the major bases covered. Most of the things in it are cross platform. Basically if you write the code correctly, then it's completly cross platform, which is really nice.
And it looks sweet under Gnome. (GTK looks ugly under KDE).
Thanks for the info. Give me some time, and I might come up with a *very* simple ZDoom launcher.
-M.
- Mike.Reiner
- Posts: 55
- Joined: Mon Nov 15, 2004 7:35 am
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- Posts: 113
- Joined: Mon Aug 30, 2004 1:52 pm
- Location: Still hell... Somewhere
Erm, and how does that matter? Whats a few 100 lines to you (even if it is that much). It will make it easier for the average doomer, not affect the editors at all, and help randy out tons! Seriously... what is the point of keeping the old one... even IF it looks slightly similer to something branded MS