The Monster Resource Wad

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Postby ducon » Wed Sep 08, 2004 11:43 pm

Wasted Youth wrote:or word document that has the name of the monster

Noooo! Not a word document! A simple text file is enough.
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Postby NiGHTMARE » Thu Sep 09, 2004 7:25 am

How about a webpage?
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Postby ducon » Thu Sep 09, 2004 11:08 am

A html document is bigger than a text file.
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Postby HotWax » Thu Sep 09, 2004 11:42 am

ducon: Actually, an html document IS a text file.
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Postby NiGHTMARE » Thu Sep 09, 2004 2:28 pm

Uh, I meant uploaded somewhere on the 'net, not included in the .zip.
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Postby Ringman » Thu Sep 09, 2004 2:37 pm

If you want to make original monsters and can't draw worth a crap, why not use a digital camera and take pics of an action figure in all the doom poses? How do you think ID did a lot of their monsters? :D
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Postby Lexus Alyus » Fri Sep 10, 2004 5:18 am

I was always thinking of taking up clay modelling for this purpose... with high quality clay I could make some impressive monsters... Wasn't that how the blood monsters were done? They have a certain styl;e about them that looks really cool... and gorey :D.

:twisted:
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Postby QBasicer » Fri Sep 10, 2004 6:13 am

@Ringman: That sounds stupid, what about the Doom Pallette?
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Postby cyber-menace » Fri Sep 10, 2004 6:18 am

@Ringman - ...with Fuzzy Pallete Pumper, they took the images and Doom Paletized them, shrunk'em, then made a few small changes to add in a little extra detail.
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Postby Risen » Fri Sep 10, 2004 6:20 am

This is how the new TR enemies have been done. I have five models and, so far, three actors. There will be at least one more, and then perhaps a few variations. I found tat it takes a fair proficiency with imaging techniques, but once you've got it you can build an action set that does most of the work for you. You do need to watch for colorization that will palettize well, but if you keep this in mind while building your models then it will not be a big issue. I usually add in a selective recolorization just to ensure a good match when it palettizes.

You still need some skill in drawing, as muzzle flashes and the like are very difficult to model.
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Postby ducon » Fri Sep 10, 2004 11:29 am

HotWax wrote:ducon: Actually, an html document IS a text file.

Yes I know, but it’s bigger.
A html file is not easily readable with a text editor, and it can be scrambled with crappy tags.
I know too that a text file can be encoded in utf-8, which is special to read when you don’t know how to translate it..
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Postby HotWax » Fri Sep 10, 2004 12:14 pm

Yes, I imagine the extra 60 or so bytes used by tags would just INFLATE the zip.
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Postby Graf Zahl » Fri Sep 10, 2004 3:27 pm

ducon wrote:A html file is not easily readable



Any computer not having a web browser doesn't deserve the monster WAD. ;)
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Postby Enjay » Fri Sep 10, 2004 3:30 pm

Any computer not having a web browser probably can't (easily) get the monster WAD. :winker:
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Postby GeeDougg » Fri Sep 10, 2004 6:07 pm

Graf Zahl wrote:
ducon wrote:A html file is not easily readable

Any computer not having a web browser doesn't deserve the monster WAD. ;)

I think he actually meant that it's not easily readable if you wanted to read it with all it's code in a text document. Otherwise obviously a computer with a web-browser (i.e. every damn computer on the planet) would easily read an HTML file....
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