The Monster Resource Wad

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Postby ducon » Sat Feb 19, 2005 1:25 pm

What? Hell Revealed 3?
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Postby Nightmare Doom » Sat Feb 19, 2005 3:12 pm

ducon wrote:What? Hell Revealed 3?


Yep I suspect that Hell Revealed 3 will come out for ZDoom during 2007 (it's anniversary)
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Postby GeeDougg » Sat Feb 19, 2005 6:23 pm

Are you working on Hell Revealed 3 or something?
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Postby Nightmare Doom » Sat Feb 19, 2005 10:09 pm

geedougg wrote:Are you working on Hell Revealed 3 or something?


No (I suck at making levels)

I was hoping for someone else to do it
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Postby GeeDougg » Sat Feb 19, 2005 10:15 pm

Well don't get your hopes up. Especially if you want it to be for ZDooM....
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Postby ducon » Sun Feb 20, 2005 12:22 am

HR3 for ZDoom? Why not HR3 for Vanilla? :?
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Postby GeeDougg » Sun Feb 20, 2005 12:23 am

Because Vanilla sucks. And because ZDooM kicks Vanilla's hairy ass any day.
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Postby ducon » Sun Feb 20, 2005 6:02 am

Maybe Vanilla sucks but Vanilla is readable by any port, even ZDoom and Vanilla, and with any OS, even Mac and Windows.
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Postby NiGHTMARE » Sun Feb 20, 2005 10:04 am

Vanilla doesn't work right on a lot of systems. On many there's simply no sound (this happens with any Creative Labs card newer than an AWE32), on others it won't run at all (this has a high chance of occuring with any Windows OS newer than '98). You may be able to get it working properly using something like DOSBox or VDMSound, but not always.

BTW Boom features are supported by every modern part except JDoom and Vavoom.
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Postby ducon » Sun Feb 20, 2005 10:29 am

I just meant that the standard wad format (the one of hr.wad) is readable with any port, even Doom2.exe. :-)
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Postby GeeDougg » Sun Feb 20, 2005 1:29 pm

NiGHTMARE wrote:BTW Boom features are supported by every modern part except JDoom and Vavoom.

Yeah but not all Boom features are supported by all ports except JDoom and Vavoom. Actually, even JDoom and Vavooom support a few Boom features. And IINM, even ZDooM doesn't have full Boom support.

ducon wrote:I just meant that the standard wad format (the one of hr.wad) is readable with any port, even Doom2.exe.

Readable by Vanilla EXEs? Peraps. Buggy? Also Yes.
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New Monsters Resource Wad

Postby optojay » Sat Jul 09, 2005 3:46 am

Does anyone know where there are wads to download using the new monster wads? The demo looks cool, but I can't seem to find sites that host any wads to play!

Thanks for your help!
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Postby Bashe » Sat Jul 09, 2005 10:18 am

:roll:
Use the idgames archive at Doomworld. They have some good wads.

*sighs* Another one...:sadno:
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Postby optojay » Sat Jul 09, 2005 12:30 pm

Bashe wrote:*sighs* Another one...:sadno:


Thanks for the help, I think.

I have been to the idgames archive many times. I just didn't see a directory for wads using the new monsters in monster.wad and human.wad.

I did several searches on the archives now by "whole textfile" and only had 7-8 matches come up when i search for "monster.wad" or "monster resource wad". I guess no one has made a megawad using these great sprites.

All these new monsters are really great. Don't get me wrong, I appreciate the few wads made. However, it would be nice if there were more! :)
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Postby Vader » Sat Jul 09, 2005 12:45 pm

I don´t think there already is a megawad that features the new monsters, however I´m pretty sure I´ve seen some in the works... you´ll just have to wait I guess.
Meanwhile you could try these maps (if you haven´t already), wich got at least a few of the new monsters:

-TNT3 and TNTLE by Tormentor
-HTI by Ninja of Doom
-Sp_geo by Agent Spork (There is an updated version of this map, wich took out most of the new monsters, so you might search for the old version)
-Zaero by Steven Searle (only a few custom monsters but nice maps)
-Zendynamics by Xaser (It might not be in the archive, but there´s a thread about it somewhere here on Zdoom.org, you´ll also need an unofficial version of Zdoom for this)

I guess thats all I can think of right now... hope that helps :wink:
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