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Postby arcticwolf » Tue Aug 24, 2004 5:11 pm

Interesting idea. :) Any plans to include Agent Spork's E1M3 and E1M5 Reincarnated?
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Postby Tormentor667 » Tue Aug 24, 2004 8:36 pm

No, because they are just REMAKES, no SPICEDUP ORIGINALS, but I'd be happy to have AgentSpork in the team because he has done a pretty good job on both!
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Postby Eragon » Tue Aug 24, 2004 9:05 pm

Hmm? I'm interested but I'm wondering about some things, so here goes:
1) So what are we doing with the maps? We're leaving them in the same structure and adding zdoom advances to it?
2) Would we be allowed to use cameras, messages, etc?
3) If we are allowed to change things, what things are we allowed to change? not allowed to?
I guess thats all :D :P
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Postby Lexus Alyus » Wed Aug 25, 2004 4:06 am

Stop asking silly questions.... do whatever you need to do to make the maps look better. All tormentor wants is the original structure to be recognisable... that's it. Use all Zdoom fdewatures or just a few... add many sectors and do whatever you need to do! Just stop asking silly questions :D.

I'm tempted to start mine pritty soon... this should be fun :).

:twisted:
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Postby Tormentor667 » Wed Aug 25, 2004 7:08 am

Lexus Alyus wrote:Stop asking silly questions.... do whatever you need to do to make the maps look better. All tormentor wants is the original structure to be recognisable... that's it. Use all Zdoom fdewatures or just a few... add many sectors and do whatever you need to do! Just stop asking silly questions :D.

I'm tempted to start mine pritty soon... this should be fun :).

:twisted:


Exactly ;)
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Postby arcticwolf » Wed Aug 25, 2004 11:18 am

Tormentor667 wrote:No, because they are just REMAKES, no SPICEDUP ORIGINALS, but I'd be happy to have AgentSpork in the team because he has done a pretty good job on both!


I'm not sure I understand what the difference is between remakes and spiced-up originals (actually using the original levels as a base might get you into legal trouble, and might also cause the final WAD to be rejected on the /idgames archive), but I agree that having AgentSpork on the team would be great. With people like him and you, it's gonna be great! ^.^

Now if only I knew how to do good maps... ;)
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Postby Graf Zahl » Wed Aug 25, 2004 11:23 am

The remakes have totally different geometry. Tormentor wants to do maps that retain the original layout but extend it. And even if this WAD gets rejected by the archives there are still places to host it - like Tormentor's own homepage for example. There are other high-profile WADs that are not in the archive (like the Doom64 TC) and of course there's also a lot of crap that's not in the archives (like Doom Rampage for example! :P)
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Postby Tormentor667 » Wed Aug 25, 2004 12:40 pm

Graf Zahl wrote:The remakes have totally different geometry. Tormentor wants to do maps that retain the original layout but extend it. And even if this WAD gets rejected by the archives there are still places to host it - like Tormentor's own homepage for example. There are other high-profile WADs that are not in the archive (like the Doom64 TC) and of course there's also a lot of crap that's not in the archives (like Doom Rampage for example! :P)


Exactly ;)
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Postby arcticwolf » Wed Aug 25, 2004 1:06 pm

Graf Zahl wrote:The remakes have totally different geometry. Tormentor wants to do maps that retain the original layout but extend it. And even if this WAD gets rejected by the archives there are still places to host it - like Tormentor's own homepage for example. There are other high-profile WADs that are not in the archive (like the Doom64 TC) and of course there's also a lot of crap that's not in the archives (like Doom Rampage for example! :P)


I think "totally different" is stretching it a bit - they don't exactly follow the originals' layouts, but they're quite close. That being said, these not getting included means there's gonna be two more (hopefully) high-quality levels, which is a Good Thing(tm). ^_~

As for inclusion in the archive or lack thereof... is there a central place where WADs that are not in there (for whatever reason) are listed?
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Postby Naitguolf » Wed Aug 25, 2004 5:37 pm

This guys seems to have similar idea.... ;)
http://www.pixelfreaks.org/cdoom/

Ok, if cannot be so impressive, make it fun.
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Postby arcticwolf » Wed Aug 25, 2004 10:07 pm

Naitguolf wrote:This guys seems to have similar idea.... ;)
http://www.pixelfreaks.org/cdoom/

Ok, if cannot be so impressive, make it fun.


That seems to be for Doom 3, though - a very different (even though just as interesting) project.
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Postby AgentSpork » Fri Aug 27, 2004 12:36 am

Heh, besides, even if I could use pieces of my remade maps in this, I wouldn't. Why? Too many people have already seen those two maps. I wouldn't want to recycle old maps into a new project.

I think I'll sit out of this one.. (probably too late anyway :P)

I wish I could've gotten in on the last map, though. That's a damn nice map, by the way. Props to all the people who worked on that, and to those working on this.
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Postby Graf Zahl » Fri Aug 27, 2004 3:32 am

I don't think it's too late. Just look into the other thread. People of your mapping skills are what this project needs!
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Postby Tormentor667 » Fri Aug 27, 2004 7:56 am

@AgentSpork - Well, you just could create new pieces of wads you haven't worked on ;) BTW, many slots are still open which you can see at the first post of the thread, so I really would be glad if you think about it and join this ;) (I love your remixes ;))
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Postby Mannequin » Sun Aug 29, 2004 9:09 pm

I agree that the original E1 is anything but boring. I've played it more than 100 times, and I still love the feel and everything about it.

-M.
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