New Community Project: "Knee Deep in ZDoom"
Moderator: GZDoom Developers
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- Posts: 4
- Joined: Mon Feb 21, 2005 5:57 am
- Location: Newcastle,England
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Because he seems to be in the Zdaemon community. His only two posts in these forums were today, and he has an account over there.
Last edited by DomRem on Thu Jul 28, 2005 5:25 pm, edited 1 time in total.
Hobbs/Dom/Bashe: You guys are way too harsh. The guy asked a simple, honest question.
Eclipse, progress is such:
Most bugs already found in the maps have been squashed, leaving only two maps that still need major revisions in order to be release-worthy. However, some of the team members (myself in particular!) are still not happy with the gameplay, so it's being redone.
Eclipse, progress is such:
Most bugs already found in the maps have been squashed, leaving only two maps that still need major revisions in order to be release-worthy. However, some of the team members (myself in particular!) are still not happy with the gameplay, so it's being redone.
DomRem: Ah, yes, I can see now how that may have been intended.
jallamann: It's hard to give an accurate estimate right now, as there are several sections being worked on by different people who have not necessarily posted back to the group yet.
The most important thing to note is that there is, in fact, progress being made.
jallamann: It's hard to give an accurate estimate right now, as there are several sections being worked on by different people who have not necessarily posted back to the group yet.
The most important thing to note is that there is, in fact, progress being made.
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- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
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- Posts: 4
- Joined: Mon Feb 21, 2005 5:57 am
- Location: Newcastle,England