New Community Project: "Knee Deep in ZDoom"
Moderator: GZDoom Developers
- HobbsTiger1
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- Caligari87
- Admin
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cataluna, I don't want to be rude, but have you ever tried searching a little bit beyond the ceiling? You just did a big bump, when there's already a thread for this.
http://forum.zdoom.org/potato.php?t=8132
http://forum.zdoom.org/potato.php?t=8132
- Bio Hazard
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- Caligari87
- Admin
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Re: New Community Project:
Hmm, finally beat it, in 1 day though... With the help of the secrets listed by someone, forgot his name...
Anyway I didn't know you had to meet certain requirements to get to the super secret level until later, and I'm guessing it has to do with secrets found or something, and I didn't try as hard at first. If that's not it then what are the requirements? Cuz I want to get to that level my second time playing through...
Anyway, the real reason I posted is because when I beat the game or levels or whatever, in the credits, once it gets to Support Staff, ZDoom crashes. I'm using 2.2.0 BTW...
BTW, Phobos Anomaly was an amazing level, and I was actually creeped out by some parts, which is a very hard thing to do on me with the classic Doom.
Any plans to remake Shores of Hell and Inferno, and maybe even Thy Flesh Consumed? Or are there legal issues which I heard there might be? If so I'd love to help on some of the levels as a mapper and maybe a sprite artist if needed... I noticed some sprites needed work, especially dead marines leaning against the walls. The legs were too short, like they were midgets or something. No offense, just pointing it out...
Anyway I didn't know you had to meet certain requirements to get to the super secret level until later, and I'm guessing it has to do with secrets found or something, and I didn't try as hard at first. If that's not it then what are the requirements? Cuz I want to get to that level my second time playing through...
Anyway, the real reason I posted is because when I beat the game or levels or whatever, in the credits, once it gets to Support Staff, ZDoom crashes. I'm using 2.2.0 BTW...
BTW, Phobos Anomaly was an amazing level, and I was actually creeped out by some parts, which is a very hard thing to do on me with the classic Doom.
Any plans to remake Shores of Hell and Inferno, and maybe even Thy Flesh Consumed? Or are there legal issues which I heard there might be? If so I'd love to help on some of the levels as a mapper and maybe a sprite artist if needed... I noticed some sprites needed work, especially dead marines leaning against the walls. The legs were too short, like they were midgets or something. No offense, just pointing it out...
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: New Community Project:
TSoZD is in the works. As for the rest: Maybe in a few years?
Re: New Community Project:
Holy bump, Batman!
- Demolisher
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Re: New Community Project:
this would classify as a violent shove more than a bump.
- wildweasel
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Re: New Community Project:
More like, the thread has just been struck in the shins by a car travelling 150 MPH. (Geez. Gruesome imagery there...I play too much GTA.)Demolisher wrote:this would classify as a violent shove more than a bump.
- Wad'a'Holic
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Re: New Community Project:
Holy crap, this came outta nowhere
Re: New Community Project:
indeed anyway, i noticed KDiZD's cutscenes not playing properly with gzdoom, anyone else had this issue? (for the time being i stick to playing that wad in regular ZD)