
Edit:
Notably though, even linedef bridge-heavy areas were fine for me. I think it was just the sheer volume of moving objects in the volcano and Doom Star A2 areas that caused my problems.
Moderator: GZDoom Developers
Gez wrote:Anybody up to scripting automap asteroids with polyobjects?
leshadoksupreme wrote
ZDoom 2.5.0 has a Bug while playing "Sirens" from doomwadstation.com.
The scrolling sky can't stretch, there is an ugly black line through the once awesome orange scrolling ceiling.
Where can I now download zdoom 2.4.1? I should have saved the older zdoom on a CD or something.
Graf Zahl wrote:There's 2 things that need to be resolved before 2.6.0, unfortunately both tasks for Randy.
There's one 3D floor problem as reported by phi108 above and the nodebuilder hang with one map in ZPack.
DaMan wrote:Its 1 revision old.
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