ZDoom 2.5.0

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Re: ZDoom 2.5.0

Postby Ceeb » Wed Aug 25, 2010 12:24 pm

In the fan room, when the projectiles start to fire, the engine slows to an absolute crawl until they're done. This script is never terminated leaving the map unplayable. :(

Edit:

Notably though, even linedef bridge-heavy areas were fine for me. I think it was just the sheer volume of moving objects in the volcano and Doom Star A2 areas that caused my problems.
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Re: ZDoom 2.5.0

Postby Hirogen2 » Mon Oct 04, 2010 4:27 am

Gez wrote:Anybody up to scripting automap asteroids with polyobjects? :p

Actually, overhead AM rendering should not have been a problem in previous versions either, despite the visual subsector leakage in the FPS view.
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Re: ZDoom 2.5.0

Postby leshadoksupreme » Thu Nov 18, 2010 6:44 pm

leshadoksupreme wrote
ZDoom 2.5.0 has a Bug while playing "Sirens" from doomwadstation.com.
The scrolling sky can't stretch, there is an ugly black line through the once awesome orange scrolling ceiling.
Where can I now download zdoom 2.4.1? I should have saved the older zdoom on a CD or something.


I think It's the wad that had a problem . The new Zdoom is ok.
Last edited by leshadoksupreme on Sun Nov 21, 2010 9:06 pm, edited 2 times in total.
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Re: ZDoom 2.5.0

Postby Rachael » Thu Nov 18, 2010 6:51 pm

leshadoksupreme wrote:ZDoom 2.5.0 has a Bug

That's why there's this forum.
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Re: ZDoom 2.5.0

Postby InsanityBringer » Thu Nov 18, 2010 6:56 pm

The first step is to test with a svn build from http://svn.drdteam.org

if the latest svn build still shows the bug, report it at the mentioned bugs forum.

while the bug report is looked at you can download 2.4.1 at http://zdoom.org/files/zdoom/2.4/
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Re: ZDoom 2.5.0

Postby Sodaholic » Wed Feb 09, 2011 10:16 pm

Perhaps not the place to post this, but I figure this is close enough. I'm curious, how long is it likely going to take for the next official version? There have been many things added since this.
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Re: ZDoom 2.5.0

Postby Rachael » Thu Feb 10, 2011 3:29 am

"When it's done."

In all seriousness - I *cannot* speak for Randy or team - but another version is likely in the somewhat near future after things have been tested and ironed out. If you really cannot wait, just go to http://svn.drdteam.org/zdoom/ - it may sometimes be desirable to play public zdoom releases but there are many times when it's better to just play the 'betas' and this might be one of them.

To add to this, asking "when will it be done" is contributing to the problem - downloading and testing the next version before it's out and making bug reports is part of the solution.
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Re: ZDoom 2.5.0

Postby Edward-san » Thu Feb 10, 2011 4:42 am

From here:
Graf Zahl wrote:There's 2 things that need to be resolved before 2.6.0, unfortunately both tasks for Randy.

There's one 3D floor problem as reported by phi108 above and the nodebuilder hang with one map in ZPack.
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Re: ZDoom 2.5.0

Postby Graf Zahl » Thu Feb 10, 2011 5:03 am

... and before these 2 are resolved there's no point in a new release...
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Re: ZDoom 2.5.0

Postby RaVeN-05 » Tue Apr 05, 2011 6:42 am

Heh, cant wait anymore for new releases :wub:
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Re: ZDoom 2.5.0

Postby BlueFireZ88 » Tue Apr 05, 2011 4:44 pm

So there is going to be a 2.6.0 . Cool. I suppose it's good to hear that it's not actually far off and only a couple things remain.

Quick question: Where does 2.5.0 r3174 fall in terms of the 2.6.0 betas? Is it the most recent one?
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Re: ZDoom 2.5.0

Postby DaMan » Wed Apr 06, 2011 2:49 am

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Re: ZDoom 2.5.0

Postby Gez » Wed Apr 06, 2011 3:50 am

There are no 2.6.0 betas. There are no alphas and no release candidates. ZDoom just evolves one revision after another, and from time to time Randy decides to make one of them an official version.
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Re: ZDoom 2.5.0

Postby Enjay » Wed Apr 06, 2011 4:07 am

DaMan wrote:Its 1 revision old.

And given that r3175 was a revision to a branch and not the main trunk, r3174 is the current revision.
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Re: ZDoom 2.5.0

Postby Metaljosh » Wed Jun 08, 2011 12:02 pm

Yeah, you made it. you make a better edition for everyone who is new in this like me its my first time and am really impressed.Good Job :D
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