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TcA MAP08. Xaser tried it and the hitlercube doesn't glitch anymore.Cutmanmike wrote:Awesomecakes. Anyone got an example map of a really complex polyobject NOT screwing up?
randy wrote:I used this one for testing.
Gez wrote:You can simply renumber them in a map editor (and retexture the walls while you're at it) and it should work in any game. 3000->9300, 3001->9301, etc.
Graf Zahl wrote:It would have been more impressive with the large one rotating, too...
Gez wrote:I've been on a wikibinge to update all the new/svn tags and so that let me compile a a quick list.
randy wrote:The big one's primary purpose was so that I could inspect the appearance of a complex polyobject that hasn't been split among multiple subsectors.
randy wrote:Cool. You won't mind if I borrow that list, ne?
randy wrote:Well, do remember that it was only meant as a test map, not as a demo map.
randy wrote:1. Polyobjects are still walls of void, so you can't slope them.
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