ZDBSP updated to version 1.12

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

Post Reply
User avatar
randi
Site Admin
Posts: 7746
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

ZDBSP updated to version 1.12

Post by randi »

CodeImp found a bug in ZDBSP 1.11 that would cause it to crash after he changed the way Doom Builder saves UDMF maps. This new version of ZDSBP fixes that. (Note that the currently available release version of Doom Builder 2 does not exercise this bug.)
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: ZDBSP updated to version 1.12

Post by Phobus »

Thank you randy!
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: ZDBSP updated to version 1.12

Post by Remmirath »

Great. :)
User avatar
CodeImp
Posts: 456
Joined: Sun Dec 28, 2003 7:40 pm
Location: Netherlands
Contact:

Re: ZDBSP updated to version 1.12

Post by CodeImp »

Thanks! now people can debug their UDMF readers (and their hand written maps :roll: ) easier when DB2 writes the map element numbers as comments in the TEXTMAP lump for every structure.
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: ZDBSP updated to version 1.12

Post by Rachael »

CodeImp wrote: (and their hand written maps :roll: )
When you create a text format for anything, what do you think is going to happen? There is no need to ridicule those that do... You can just choose not to support it, and all you have to say is "you're on your own."

That aside, I cannot see high quality maps coming out of a handwritten UDMF map, so I wouldn't even worry about it anyway.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: ZDBSP updated to version 1.12

Post by HotWax »

Hmm. Not quite "hand written" I suppose, but if I want to make a map that consists pretty much of square sectors arranged in a large grid for....... secret purposes, you think I want to put together that construct in DB or use notepad and a macro program? ;)

And it's not unreasonable to believe some people might find it useful to make a quick fix in the UDMF text instead of loading up an editor to change a sector tag.
Post Reply

Return to “ZDoom (and related) News”