ZDoom 2.2.0

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]

[Tap Here for Mobile-Friendly Forums]

Moderator: GZDoom Developers

Re: ZDoom 2.2.0

Postby Matt » Fri Feb 15, 2008 2:19 am

:D!
User avatar
Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: ZDoom 2.2.0

Postby DooMGater » Fri Feb 15, 2008 2:29 am

I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
DooMGater
framerate is god
 
Joined: 01 Nov 2004
Location: de

Re: ZDoom 2.2.0

Postby Karate Chris » Fri Feb 15, 2008 2:31 am

:D The long wait is over! :D

:cheers:
Karate Chris
 
Joined: 23 Aug 2006

Re: ZDoom 2.2.0

Postby Gez » Fri Feb 15, 2008 2:34 am

DooMGater wrote:I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.

Basically, a lot of wads have been made which used new functions and extensions from the development version. Now if you're using a recent SVN, you don't really need to update; but if you're using the old 2.1.7 official release, there are plenty of wads that you can't even play unless you update.
Gez
 
 
 
Joined: 06 Jul 2007

Re: ZDoom 2.2.0

Postby Graf Zahl » Fri Feb 15, 2008 3:33 am

Since you are so interested, the biggest new feature is custom state labels (which ironically I added the same day 2.1.7 was released, just a few hours too late. ;))
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: ZDoom 2.2.0

Postby Medricel » Fri Feb 15, 2008 3:48 am

It's about time :D *downloads*


Now get work on DoomScript! *shot* :P
User avatar
Medricel
26 is the new 18 is the new 11!
 
Joined: 20 Nov 2004

Re: ZDoom 2.2.0

Postby Cutmanmike » Fri Feb 15, 2008 4:29 am

Yay, now we have another staple version so I don't have to refer players to those millions of SVN versions! 8-)

Thanks Randy, and of course Graf and Chris and anyone else who made this release possible [/president speech]

Come Hotwax, we have a wiki to ammend! (all the damn SVN warnings)
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: ZDoom 2.2.0

Postby Siggi » Fri Feb 15, 2008 6:45 am

Nicely done.
I think with this release I'll give compiling SVN versions a break. :)
User avatar
Siggi
 
Joined: 03 Oct 2004
Location: South Africa

Re: ZDoom 2.2.0

Postby Cutmanmike » Fri Feb 15, 2008 6:49 am

Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future :mrgreen:
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: ZDoom 2.2.0

Postby KeksDose » Fri Feb 15, 2008 7:26 am

* KeksDose :D !
User avatar
KeksDose
Hmhmhm!
 
Joined: 05 Jul 2007
Location: Cookie Hill, Germany

Re: ZDoom 2.2.0

Postby Pinky's ass » Fri Feb 15, 2008 8:27 am

Finally! :D :mrgreen: :rock:
User avatar
Pinky's ass
Has got a big e-penis!!!
 
Joined: 05 Sep 2007
Location: ZDoom Forums

Re: ZDoom 2.2.0

Postby Csonicgo » Fri Feb 15, 2008 9:27 am

Cutmanmike wrote:Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future :mrgreen:


Whoa. Someone give this man a hand! :cheers:
User avatar
Csonicgo
OPL Goddess
 
Joined: 15 Apr 2004
Location: Leeds

Re: ZDoom 2.2.0

Postby Enjay » Fri Feb 15, 2008 9:37 am

What has changed about ACC? Is it just the return script type or is there anything else?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: ZDoom 2.2.0

Postby daimon » Fri Feb 15, 2008 9:45 am

downloaded right now, I'll seen how was changed in better...
User avatar
daimon
the vocaloid / love live doomworld avatar fad starter guy
 
Joined: 23 Nov 2006
Location: malinconia

Re: ZDoom 2.2.0

Postby DD_133 » Fri Feb 15, 2008 9:45 am

Cool stuff. Been looking forward to this for a long time.
User avatar
DD_133
No Regret. No Remorse. No Reason.
 
Joined: 08 Nov 2006
Location: Somewhere in Nevada

PreviousNext

Return to ZDoom (and related) News

Who is online

Users browsing this forum: No registered users and 2 guests