ZDoom 2.2.0
Moderator: GZDoom Developers
Re: ZDoom 2.2.0
I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
Re: ZDoom 2.2.0
Basically, a lot of wads have been made which used new functions and extensions from the development version. Now if you're using a recent SVN, you don't really need to update; but if you're using the old 2.1.7 official release, there are plenty of wads that you can't even play unless you update.DooMGater wrote:I don't want to sound ignorant, I know it was long time overdue and lots of work and stuff..., but could anybody
write down some reasons for the normal DOOM-Player, why one should update? The changelog seems not to be useful
anymore for someone without proper programming skills.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: ZDoom 2.2.0
Since you are so interested, the biggest new feature is custom state labels (which ironically I added the same day 2.1.7 was released, just a few hours too late. )
Re: ZDoom 2.2.0
It's about time *downloads*
Now get work on DoomScript! *shot*
Now get work on DoomScript! *shot*
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: ZDoom 2.2.0
Yay, now we have another staple version so I don't have to refer players to those millions of SVN versions!
Thanks Randy, and of course Graf and Chris and anyone else who made this release possible [/president speech]
Come Hotwax, we have a wiki to ammend! (all the damn SVN warnings)
Thanks Randy, and of course Graf and Chris and anyone else who made this release possible [/president speech]
Come Hotwax, we have a wiki to ammend! (all the damn SVN warnings)
- Siggi
- Posts: 3288
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- Location: South Africa
Re: ZDoom 2.2.0
Nicely done.
I think with this release I'll give compiling SVN versions a break.
I think with this release I'll give compiling SVN versions a break.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
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Re: ZDoom 2.2.0
Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future
Re: ZDoom 2.2.0
* KeksDose :D !
- Pinky's ass
- Posts: 507
- Joined: Wed Sep 05, 2007 2:17 am
- Location: ZDoom Forums
Re: ZDoom 2.2.0
Finally!
Re: ZDoom 2.2.0
Whoa. Someone give this man a hand!Cutmanmike wrote:Yeehaw, nevermind I did the whole lot out of boredom. Hopefully future versions will pump out a bit sooner so this process will be less painful in the future
Re: ZDoom 2.2.0
What has changed about ACC? Is it just the return script type or is there anything else?
Re: ZDoom 2.2.0
downloaded right now, I'll seen how was changed in better...
Re: ZDoom 2.2.0
Cool stuff. Been looking forward to this for a long time.