ZDoom 2.2.0

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Virgil
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Re: ZDoom 2.2.0

Post by Virgil »

Cutmanmike wrote:*gasp* Claust 2?! Maybe?... maybe?
That is a long term goal, but not anytime soon, although I have other, shorter projects that I'll want to release soon. I don't even have a dialog/movie script written up for it, much less a list of all the textures that I will be using. I DO have all the music for it and a general idea of the plot.

The main problem I have been tackling is getting custom, never-before-seen sprites for the new bosses. It's not that I can't just, say, rip out Heretic/Hexen boss sprites, it's that I don't WANT to do that. I have an idea of how the bosses should look but it will probably require an actual artist to render them...
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Cutmanmike
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Re: ZDoom 2.2.0

Post by Cutmanmike »

Yeah although I hate to admit it Herasiarch being the final boss was kinda a let down. His ACS attacks blew everyone away though! :D

Luckily the community has a good share of spriters who will probably be willing to help out the legend that made claust.wad! :wink:
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Curunir
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Re: ZDoom 2.2.0

Post by Curunir »

Who on earth thought the ENDOOM lump display was a good idea? :|
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

If you don't like it, switch it off. It's an option.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

Curunir wrote:Who on earth thought the ENDOOM lump display was a good idea? :|

I did - and I still do. ENDOOMs are part of Doom's history and there's many in old WADs that deserve to be shown.

Also, as Enjay said, there's an option in the menu to disable it.
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HotWax
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Re: ZDoom 2.2.0

Post by HotWax »

Enjay wrote:If you don't like it, switch it off. It's an option.
Graf Zahl wrote:ENDOOMs are part of Doom's history...
And yet this very same rationale doesn't work for Strife's exit speech. :sadno:
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TheDarkArchon
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Re: ZDoom 2.2.0

Post by TheDarkArchon »

Strife doesn't have custom WADs with end speaches.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

HotWax wrote: And yet this very same rationale doesn't work for Strife's exit speech. :sadno:

That's a technical problem so it's different.
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Curunir
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Re: ZDoom 2.2.0

Post by Curunir »

Enjay wrote:If you don't like it, switch it off. It's an option.
Sold!

Upgrading to latest ZDoom. :mrgreen:
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Nirvana
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Re: ZDoom 2.2.0

Post by Nirvana »

hi, ive been running zdoom version 2.0.96.0 and my files worked perfectly on that. i downloaded 2.2.0 and tried to run said files and i get an error message saying:

Script error, "DECORATE" line 217:
Invalid state parameter a_firebullets

has this coding become invalid or something? Or is this just another hiccup and zdoom is using that error as a cover for it. Because I have had issues with zdoom telling me there are problems with coding and i have just done some reordering of my decorate files and it has sorted itself out.
If anyone knows please tell me :D

PS: i am knew (very knew) to this forum so if i am posting in the wrong section let me know...thanks
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HotWax
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Re: ZDoom 2.2.0

Post by HotWax »

The post would be better suited to the Editing or General forum, but I'll not hold that against you.

It's likely that the Decorate parser has simply become a bit more picky about syntax since that old version. We'll need to see the section of the Decorate in question to determine what's causing the error, though. [wiki]A_FireBullets[/wiki] is a valid function, so that's not the problem.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

A_FireBullets is a weapon-only function. Older versions did not complain if used on normal actors but it wouldn't have worked. For 2.2.0 it's an error.
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Nirvana
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Re: ZDoom 2.2.0

Post by Nirvana »

ah ok, so as a weapon function it is fine; but on monsters it is an error? I guess ill just have to sift through my mountains of decorate files to find the problem. Thanks alot.

PS. i will post in the proper section when i get my Zdoom forum bearing :D
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TheDarkArchon
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Re: ZDoom 2.2.0

Post by TheDarkArchon »

For the record, the correct function for monsters is [wiki]A_CustomBulletAttack[/wiki]
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Nirvana
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Re: ZDoom 2.2.0

Post by Nirvana »

yes, i know this, thankyou. I think this must have been a discrepancy because of pasted material. I'm not sure. thankyou for all the answers :D
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