ZDoom 2.1.6

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Sir_Alien
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Post by Sir_Alien »

Nash wrote:You can't possibly recreate the human-controlled Doomguy behaviour in ACS. :roll:
Actually, Solar and I came up with a technique that does exactly that. You'll have to ask him for the demo wad though.
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Nash
 
 
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Post by Nash »

Well, scripted stuff and a real player controlling the Doomguy are just two completely different things... there are so many little nuances in the way the player controls his character that are just difficult to recreate with ACS. Mouse movements, strafing, aiming, and then there's the techniques like wall-running, rocket jumping, etc...
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Sir_Alien
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Post by Sir_Alien »

Nash wrote:Well, scripted stuff and a real player controlling the Doomguy are just two completely different things... there are so many little nuances in the way the player controls his character that are just difficult to recreate with ACS. Mouse movements, strafing, aiming, and then there's the techniques like wall-running, rocket jumping, etc...
Yeap, our method does all of that. I really wish I could post the wad, but you'll have to wait...
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Nash
 
 
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Post by Nash »

... that's unpossible !!

What does it run on? Pre-recorded player movement data or something?
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J-Dub
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Post by J-Dub »

The only uses for demos I can think of really have no purpose in a project. They're used to:
  • Show off how you pwned some guy in deathmatch
  • Show off you ability to beat the supar hardest level evar
  • Show how to solve a complex puzzle in a project
  • Show off your project itself which is much better done with a TITLEMAP since the demo will be broken in the next version anyway
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Wills
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Post by Wills »

Sir_Alien wrote:Yeap, our method does all of that.
Seriously? :shock:

I'm really looking forward to when you do post it...
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Nash
 
 
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Post by Nash »

I'm interested, too. It would be great to create demos that don't break after each and every new release.
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Phobus
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Post by Phobus »

I've seen it, and it actually is just as they described. However, what you don't want to see is the code itself. Highly complex stuff.
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Nash
 
 
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Post by Nash »

But how would you rocket jump if you can't even set an actors' pitch in ACS?
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Jimmy
 
 
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Post by Jimmy »

So what's it called...DEMO2ACS.exe? :P
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Necromage
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Post by Necromage »

Nash wrote:But how would you rocket jump if you can't even set an actors' pitch in ACS?
But I believe that you can set the pitch in decorate so they may use a combo of both to achieve the full effect.
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solarsnowfall
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Post by solarsnowfall »

Watch me fumble around this obstacle course...

[edit]Attachment removed.
Last edited by solarsnowfall on Sun Oct 15, 2006 3:44 pm, edited 1 time in total.
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TheDarkArchon
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Post by TheDarkArchon »

Killing the dummy causes it's soul to hi-jack you...or something.
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solarsnowfall
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Post by solarsnowfall »

I said watch, not kill! :P

[edit]Actually, that should be a thrust given to the player. I wanted to thrust the player out of the way if he interfered with the with dummy actor. I never really got it working the way I wanted, and forgot to take it out. So what you witnessed should have just been a thrust, nothing more.[/edit]
Last edited by solarsnowfall on Sat Oct 07, 2006 5:33 pm, edited 2 times in total.
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TheDarkArchon
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Post by TheDarkArchon »

Ya, but breaking shit is, you know, fun. :P
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