Actually, Solar and I came up with a technique that does exactly that. You'll have to ask him for the demo wad though.Nash wrote:You can't possibly recreate the human-controlled Doomguy behaviour in ACS.
ZDoom 2.1.6
Moderator: GZDoom Developers
Well, scripted stuff and a real player controlling the Doomguy are just two completely different things... there are so many little nuances in the way the player controls his character that are just difficult to recreate with ACS. Mouse movements, strafing, aiming, and then there's the techniques like wall-running, rocket jumping, etc...
Yeap, our method does all of that. I really wish I could post the wad, but you'll have to wait...Nash wrote:Well, scripted stuff and a real player controlling the Doomguy are just two completely different things... there are so many little nuances in the way the player controls his character that are just difficult to recreate with ACS. Mouse movements, strafing, aiming, and then there's the techniques like wall-running, rocket jumping, etc...
The only uses for demos I can think of really have no purpose in a project. They're used to:
- Show off how you pwned some guy in deathmatch
- Show off you ability to beat the supar hardest level evar
- Show how to solve a complex puzzle in a project
- Show off your project itself which is much better done with a TITLEMAP since the demo will be broken in the next version anyway
- solarsnowfall
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Watch me fumble around this obstacle course...
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Last edited by solarsnowfall on Sun Oct 15, 2006 3:44 pm, edited 1 time in total.
- TheDarkArchon
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- solarsnowfall
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I said watch, not kill!
[edit]Actually, that should be a thrust given to the player. I wanted to thrust the player out of the way if he interfered with the with dummy actor. I never really got it working the way I wanted, and forgot to take it out. So what you witnessed should have just been a thrust, nothing more.[/edit]
[edit]Actually, that should be a thrust given to the player. I wanted to thrust the player out of the way if he interfered with the with dummy actor. I never really got it working the way I wanted, and forgot to take it out. So what you witnessed should have just been a thrust, nothing more.[/edit]
Last edited by solarsnowfall on Sat Oct 07, 2006 5:33 pm, edited 2 times in total.
- TheDarkArchon
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