ZDoom 2.1.6
Moderator: GZDoom Developers
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
Yea, sorry. I posted it because a friend prompted me to. I also left the SCRIPT lump out for the same reason; it's going to be used in a project (*COUGH*zdforums.wad*COUGH*) and we wanted to maintain some mystery about it.Nash wrote:I believe that was intentional.
It's not like it would have been that helpful though. Even if you managed to decompile it, it's only the output, or second stage of the whole mechanism.
You can't do that while he's in motion, so the appropriate fix would be to remove him once he's completed his path.Psycho Siggi wrote:Oops, I got him stuck.
I have no Idea if this is new (in this version), or related to my system, but under linux (gentoo linux) the mouse movement seems to be bound between 2 points (like the invisible mouse isnt being put back in the middle of the window and getting stuck on the side of the screen). Also, switching out of fullscreen crashes X so badly the comp needs to be rebooted via the button (no responce to mouse other then movement, no keyboard responce at all. Sauerbraten [another game engine using SDL] does this as well.).
Usually running zdoom on windows would cut it for me, but I plan on starting my own port, and I dont feel like developing on windows.
I am running AIGLX + beryl + nvidia beta drivers, can this be related?
Usually running zdoom on windows would cut it for me, but I plan on starting my own port, and I dont feel like developing on windows.
I am running AIGLX + beryl + nvidia beta drivers, can this be related?
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
I might consider doing it, though I havent modded zdoom's source before (I have rummaged through it though - I do that to alot of opensource projects) and that would be a terrible place to start :/. I'll start tomorrow after some sleep and see how it goes. No garentees I'll accomplish anything though.
Basically I wouldnt stand for something of mine not working as well on linux as it does on windows (well, zdoom isnt mine, but still ). I am just like that. The more things I can do without having to reboot to windows, the better.
Basically I wouldnt stand for something of mine not working as well on linux as it does on windows (well, zdoom isnt mine, but still ). I am just like that. The more things I can do without having to reboot to windows, the better.
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
mabey I wasnt specific enough when I said port. I was using it the in the way zdoom is considered a port of doom, but still, since I'm developing on linux, I'll try to help in whatever way I can. (secretely, I'm planning on making another [the fifth] client server port, which is compatible with modern zdoom, but I dont want to really publicize or anything because that is god knows how far off)