ZDoom 2.1.5
Moderator: GZDoom Developers
Hirogen - did you even look at the file? Because if you did, it'd be obvious that it is nothing like what you guessed.
Graf -
About the only thing that makes sense to me is the word "Brick" which appears to be the colour name you'd use in ACS or whatever.
What do you mean "range"? How can there be "ranges"... I thought you define one colour and that's it?
And what would Console be, then? What's the two sets of numbers after the two colour values?
Graf -
Code: Select all
Brick
{
#470000 #FFB8B8
Console:
#470000 #A35C5C 0 127
#800000 #FFFEFE 128 256
}
What do you mean "range"? How can there be "ranges"... I thought you define one colour and that's it?
And what would Console be, then? What's the two sets of numbers after the two colour values?
@Graf: Yeah, document this...
Code: Select all
Brick
{
#470000 #FFB8B8
Console:
#470000 #A35C5C 0 127
#800000 #FFFEFE 128 256
}
Code: Select all
ColourName
{
#RRGGBB #RRGGBB <-- Why two?
console: <--What's this?
#RRGGBB #RRGGBB x y <-- two colors again, and what's x and y for?
#RRGGBB RRGGBB x y <-- Two more colors, plus x and y? Why?
}
- chopkinsca
- Posts: 1325
- Joined: Thu Dec 11, 2003 5:03 pm
Re: ZDoom 2.1.5
In the wiki these are still marked with 'deprecated', is that just a lack of updating in the wiki? Or will I still need to move the parameters to the a_explodes?randy wrote: DECORATE explosion parameters are no longer considered deprecated.