News from 13 June 2003 (273 FPS!)

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randi
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News from 13 June 2003 (273 FPS!)

Post by randi »

This screenshot has not been doctored in any way:

Image
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arioch
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Post by arioch »

Is there any sort of ETA for 48.cab yet? :)
boris
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Post by boris »

arioch wrote:Is there any sort of ETA for 48.cab yet? :)
I'd rather like to know where 47i is :roll: (<-- omg smileys)
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Post by wildweasel »

ZDoom 2.0.47 is now on the Downloads page.
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timmie
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Post by timmie »

I think he means 2.0.47i (not quite 2.0.48), which has the uncapped framerate, etc :)
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Mannequin
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Post by Mannequin »

timmie wrote:I think he means 2.0.47i ( not quite 2.0.48 ), which has the uncapped framerate, etc :)
You tellin' us that the 2.0.47 on the lars page is now updated to include an uncapped framerate?

By the way, is there a way to have smileys enabled, but not show up when you are ending a phrase in parentheses? (SP?) Like the post that Timmie did. (Which I put spaces in...)

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Post by Mighty Duck X-treme »

Mannequin wrote:You tellin' us that the 2.0.47 on the lars page is now updated to include an uncapped framerate?
No, sorry :(
Last edited by Mighty Duck X-treme on Fri Jul 18, 2003 7:14 am, edited 1 time in total.
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Post by Malphas »

Forgive me if I sound a little redundant, but I'm going to very excited to play ZDoom in excess of 35fps. I swear, seeing Imps and Former Marines explode into guts in close to real-time framerate will be so disturbingly cool. :twisted:
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pritch
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Post by pritch »

It was novel at first but I actually don't like it much for old-skool Doom, just wads like dark7. Check out BBG's post in General Discussion.
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Post by Enjay »

pritch wrote:It was novel at first but I actually don't like it much for old-skool Doom, just wads like dark7.
I wasn't sure for a while either. That was until I capped the FPS at 35 again and I couldn't believe how jerky it was.
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Post by Enjay »

Ouch, that screeny above was taken at 800x600 I just got 998 FPS at ye good olde 320x200.

Why can't I get over 1000 hmmm? :mrgreen:

Edit: On hitting the - key until the playable area of the screen was minimal and changing a couple of other options, I got 998 FPS in 800x600, but when I changed to 320x200 with the same settings I still got 998 (briefly saw 999) so I'm guessing that might be the limit.
Gherkin

Post by Gherkin »

You can get above 1000 FPS, but it cant be measured, since the delta time frames are in milliseconds. But theres no point in it anyway, because as soon as your FPS goes higher than your refresh rate, you wont see the difference anymore, or you only get "bleeding frames" (which is most disturbing) if its not synchronized to the refresh rate.
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Post by Mighty Duck X-treme »

Oooo... neeeaaat...

*Can't... wait... for... 48.CAB!!!*

*^o^*
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Post by Mannequin »

Why not release a pre-2.0.48 with no limit on the FPS? (Like 2.0.48pre1) :lol: *sigh*
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Post by randi »

Sorry, no ETA on 2.0.48 yet. I don't think it will be too long, since most of what I have left is just cleanup from the switch to the new texture system.

Here is a screenshot illustrating the use of any texture anywhere and the wad it was made with:
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Are those really cyberdemons?
Are those really cyberdemons?
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