Bugs that have been investigated and resolved somehow.
Forums
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
12, 97 Wed Aug 07, 2019 11:27 am
Topics
18 Tue Sep 09, 2003 10:40 am
[Not a bug] Decoration hitpoints
6 Mon Sep 08, 2003 2:40 pm
APROP_Speed bug not fixed [edit: actually, it is]
6 Mon Sep 08, 2003 4:41 am
5 Sat Sep 06, 2003 4:52 pm
[Fixed] Delay ... waiting forever
6 Sat Sep 06, 2003 4:42 pm
[Not a bug] teh imp gibbed teh zombie?
2 Fri Sep 05, 2003 6:35 pm
[Fixed] Crash while hitting Cyberdemon
3 Thu Sep 04, 2003 10:18 am
[Can't fix] zdoom map01 plasma cannot be picked up while...
9 Wed Sep 03, 2003 2:02 pm
2 Wed Sep 03, 2003 7:16 am
[Not ZDoom] Possible forum bug
1 Tue Sep 02, 2003 4:31 pm
2 Tue Sep 02, 2003 4:11 pm
[Fixed] Crash w/ ultramarine.wad
44 Fri Aug 29, 2003 12:10 pm
[Fixed] strange discolored "box" around the crosshair in 4
12 Fri Aug 29, 2003 5:05 am
[Not a ZDoom bug] Windows icons
25 Fri Aug 29, 2003 5:02 am
[Fixed] splash damage rounding error
2 Fri Aug 29, 2003 3:08 am
2 Thu Aug 28, 2003 8:11 pm
[Fixed] The self-modifying code section could not be made...
8 Thu Aug 28, 2003 8:08 pm
37 Thu Aug 28, 2003 8:02 pm
[Not a ZDoom bug] Nforce2 audio problem
3 Thu Aug 28, 2003 7:53 pm
3 Thu Aug 28, 2003 7:49 pm
1 Thu Aug 28, 2003 7:48 pm
[Not a bug/Fixed] Heretic special commands
12 Thu Aug 28, 2003 7:39 pm
[Not a ZDoom bug] Massmouth 1 bug
4 Thu Aug 28, 2003 7:35 pm
6 Thu Aug 28, 2003 7:33 pm
[Fixed] Crash (because of stale nodes)
14 Thu Aug 28, 2003 7:21 pm
[Fixed] ProjectileImpactsWall + LineSide()
4 Thu Aug 28, 2003 7:20 pm
[Fixed] setthingspecial and sprite scaling
12 Thu Aug 28, 2003 7:15 pm
[Won't fix] The crosshair position is off
17 Mon Aug 25, 2003 4:42 pm
[Not a bug] Keyboard problems with 47i
9 Mon Aug 25, 2003 4:40 pm
[Fixed] Global variables in libraries
11 Sun Aug 24, 2003 7:54 am