Bugs that have been investigated and resolved somehow.
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Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
12, 97 Wed Aug 07, 2019 11:27 am
Topics
5 Mon Nov 17, 2003 5:28 pm
[Won't change] mapinfo map name image generation bug
25 Sun Nov 16, 2003 7:09 pm
[Map errors] Help with Crashing!
9 Sun Nov 16, 2003 5:28 pm
38 Sat Nov 15, 2003 6:36 pm
[Fixed] What'd I do this time?
43 Sat Nov 15, 2003 4:27 pm
6 Sat Nov 15, 2003 3:18 pm
5 Fri Nov 14, 2003 8:27 pm
1 Fri Nov 14, 2003 8:02 pm
11 Fri Nov 14, 2003 8:00 pm
[Fixed] Old save game incompatibility
9 Fri Nov 14, 2003 6:55 pm
[Duplicates] Pointblank shot does not frag the imp
7 Fri Nov 14, 2003 6:38 pm
10 Fri Nov 14, 2003 6:35 pm
[Fixed] Possible Hexen/HUB bugs
8 Fri Nov 14, 2003 4:50 pm
[Fixed] Old bugs not yet fixed
20 Fri Nov 14, 2003 4:50 pm
[Won't change] 'r_drawtrans 0' leaves ugly splats
5 Fri Nov 14, 2003 4:16 pm
[Not a bug] Wolfen line use bug?
2 Wed Nov 12, 2003 11:24 am
[Fixed] Teleporter Bug in Caldera add-on for Hexen.
17 Tue Nov 11, 2003 6:01 pm
[Fixed] Things don't drop down to floor
46 Mon Nov 10, 2003 5:01 pm
9 Mon Nov 10, 2003 11:25 am
A crash that's mostly my fault, but maybe you can fix[Can't]
10 Sat Nov 08, 2003 5:47 pm
[Not a ZDoom bug] Patch is malformed?
14 Thu Nov 06, 2003 7:18 am
3 Tue Nov 04, 2003 3:48 pm
2 Mon Nov 03, 2003 9:40 pm
[Fixed? Who knows?] 48.cab freezes upon startup.
3 Mon Nov 03, 2003 7:26 pm
[Not a bug] Instand death crushers in Doom
14 Mon Nov 03, 2003 7:25 pm
[Fixed] Splash damage acting screwy
1 Mon Nov 03, 2003 7:23 pm
1 Mon Nov 03, 2003 4:39 pm
[Fixed] shooting through walls
2 Mon Nov 03, 2003 4:10 pm
1 Mon Nov 03, 2003 3:52 pm
[Not a bug] Weird string array behaviour
4 Mon Nov 03, 2003 2:59 pm