Bugs that have been investigated and resolved somehow.
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Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
12, 97 Wed Aug 07, 2019 11:27 am
Topics
[Fixed] crash when using bad alias syntax
1 Mon Nov 24, 2003 4:37 pm
[Fixed] Can't pick up respawned stuff using DECORATE
53 Mon Nov 24, 2003 4:25 pm
[Operator error:)] Horrible Enjay's Marina Assault crash
3 Mon Nov 24, 2003 3:14 pm
[Fixed] Bridge thing blocks objects on conveyor belt
13 Mon Nov 24, 2003 3:01 pm
[Fixed] not possible to exit after the player dies?
14 Mon Nov 24, 2003 2:46 pm
5 Mon Nov 24, 2003 2:24 pm
1 Mon Nov 24, 2003 2:17 pm
[Not a bug] Cameras and idbeholdl
2 Mon Nov 24, 2003 1:58 pm
2 Mon Nov 24, 2003 1:55 pm
[Fixed] DeathKings crash with 2.0.55 !!
3 Mon Nov 24, 2003 1:54 pm
[Not a bug] Cant Jump Has High On Doom e3m1
6 Sun Nov 23, 2003 8:08 pm
4 Sun Nov 23, 2003 11:41 am
1 Sun Nov 23, 2003 10:41 am
[What bug?] Modified rocket explosion frames not applied...
4 Fri Nov 21, 2003 5:32 pm
[Might be fixed now] ZDoom not updating ZDoom.ini
21 Fri Nov 21, 2003 4:14 pm
[Solved] Texture not found using changefloor()
11 Thu Nov 20, 2003 9:11 pm
11 Thu Nov 20, 2003 5:16 pm
[Fixed] GiveInventory Puzzleitems
7 Thu Nov 20, 2003 4:53 pm
[Fixed] Small bug while in deatchmatch mode
2 Thu Nov 20, 2003 4:45 pm
17 Thu Nov 20, 2003 4:35 pm
[Seems to be fixed] hexen class
6 Thu Nov 20, 2003 9:38 am
[Not a bug] Rereported Bug (Sort Of)
1 Wed Nov 19, 2003 10:28 pm
[Fixed] Constant DeathKings Crash
4 Wed Nov 19, 2003 3:00 pm
5 Wed Nov 19, 2003 1:52 pm
Fixed: Heretic end-level screen bug
1 Wed Nov 19, 2003 12:55 pm
[Won't change] idmus cheat problems
8 Wed Nov 19, 2003 12:46 pm
[Fixed] Who should run enter scripts?
3 Wed Nov 19, 2003 12:26 pm
[Not a bug] Jump sound missing
7 Tue Nov 18, 2003 8:08 pm
[Not a bug] [hexen]Help needed please !
13 Tue Nov 18, 2003 7:47 pm
58 Tue Nov 18, 2003 10:39 am