Topics
0 Mon Feb 15, 2021 2:00 pm
[4.4.2] Scaled Midtex Weird Vertical Wraparound
0 Sun Oct 18, 2020 11:35 am
29 Sat Aug 22, 2020 3:39 pm
textures lump translation, color shift
1 Tue Jun 02, 2020 4:57 pm
Pixels missing on texture in software renderer
0 Wed Feb 19, 2020 1:24 am
[4.3.0+] Sprite add-on + HQ resize mode compresses vert size
9 Sun Feb 02, 2020 8:57 am
[4.2.4]Scrambled Voxel Colors When Models Are On
1 Tue Dec 03, 2019 5:43 pm
[4.2.4] Fuzz Effect Incorrect with Invulnerability
0 Tue Nov 05, 2019 11:55 am
[4.1.2->4.2.3] Random hard crashes with outsidefog
22 Sun Nov 03, 2019 5:50 pm
[4.2.x] Wallsprites do not sample texture data correctly
4 Sat Oct 05, 2019 3:20 am
Slope Artifacts in Doom Software Renderer
6 Sun Sep 29, 2019 5:17 pm
Z-fighting occurring with dynamic lights
0 Sun Sep 15, 2019 2:25 am
Invisible weapon models in software if sprite doesn't exist
2 Sat Sep 14, 2019 10:10 am
Multithread sw render buffer overflow
1 Sat Mar 02, 2019 2:37 pm
Models in carmack render incorrectly with screenblocks < 10
0 Wed Jan 02, 2019 1:39 am
[g3.7.1] Mid-texture clipping issue
0 Mon Dec 31, 2018 5:00 pm
Black dropshadow showing underneath certain sprites
3 Tue Dec 25, 2018 12:41 am
Bugged slopes in carmack with texture resizing enabled
2 Sun Dec 23, 2018 10:28 am
Texture scaling inconsistencies with software renderers
6 Sun Dec 23, 2018 5:27 am
New texture refactor broke translucency on single-file texs
2 Sun Dec 16, 2018 6:49 pm
Incorrect offsets/UVs with TEXTURES lump scaling
1 Wed Oct 31, 2018 5:00 pm
Models in Software complicate masked pass drawing order
0 Tue Oct 30, 2018 3:10 pm
1 Tue Sep 18, 2018 5:19 pm
9 Mon Sep 03, 2018 3:10 pm
[2D_Refactor] r_clearbuffer doesn't work in TC software
2 Sat Apr 14, 2018 1:35 am
All dynamic lights are normal lights
7 Wed Feb 28, 2018 6:50 am
PolyObject not being affected by destination sector fog
0 Sat Jan 06, 2018 7:19 am
Inconsistency using TNT1 for a model frame
1 Wed Nov 29, 2017 2:00 pm
Models with transparent textures are opaque in some modes
0 Wed Nov 29, 2017 12:53 pm
PowerInvisibility doesn't "blink" when expiring
0 Sat Nov 04, 2017 7:14 am