Topics
Separate types of vid_scale_custompixelaspect
4 Wed Jul 06, 2022 12:50 pm
Replay demo from a non-interactive camera
4 Sat Jun 18, 2022 11:52 pm
Option to not pause the game on losing focus
9 Sat Jun 18, 2022 8:30 am
1 Sun Jun 12, 2022 5:06 am
Reintergrate console text scaling into 4.8.0+?
6 Thu Jun 09, 2022 1:00 am
Gamma-correct bilinear filtering as an option
10 Sun Jun 05, 2022 2:25 pm
Additional reserved folders for filtering
1 Sat Jun 04, 2022 10:48 am
Relative Include path support in ZScript
1 Wed Jun 01, 2022 2:14 pm
18 Thu May 26, 2022 11:50 pm
Assign Custom Textures To Dynamic Lights
2 Mon May 16, 2022 1:59 am
Cool water and fire shaders from Unreal1 engine.
4 Wed May 11, 2022 5:41 am
Programmatically Spawning Moving Things
7 Tue May 10, 2022 11:30 am
5 Sat May 07, 2022 11:04 pm
MAPINFO AttenuateLights option
6 Fri May 06, 2022 12:25 am
Console Style XDeath For HUDface
3 Thu May 05, 2022 7:43 am
Expose vileghosts to CVAR/MAPINFO
7 Fri Apr 29, 2022 3:50 pm
more control over light effects
4 Fri Apr 29, 2022 2:37 am
Expand SetLineActivation to Change Repeatableness
3 Fri Apr 29, 2022 2:32 am
"Bottomless"/"Topless" sectors (like vertical horizons)
4 Fri Apr 29, 2022 2:22 am
8 Fri Apr 29, 2022 2:21 am
[ZS] Easier way to set max item capacity with backpack items
1 Fri Apr 29, 2022 1:32 am
Option to not ignore empty canvas area on PNG sprites
15 Tue Apr 26, 2022 5:33 pm
Auto-enable mod (if has enabled/disabled mode hotkey)
2 Mon Apr 25, 2022 11:48 am
5 Fri Apr 22, 2022 3:21 pm
Request to deprecate/remove EventHandlers in GameInfo
3 Sun Apr 17, 2022 6:16 am
Freedoom lost soul/hatchling should not be translucent
7 Fri Apr 08, 2022 8:19 pm
ZScript - virtual function CanCrossLine
2 Wed Mar 30, 2022 6:22 pm
Support for APNG animated image format?
27 Sun Mar 27, 2022 12:34 am
Timed Hold Bindings Suggestion.
3 Tue Mar 22, 2022 1:51 pm
Request: warn of sprite namespace collisions on load
11 Mon Mar 21, 2022 8:27 am