Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Topics
Zdoom Doom In Hexen Format - How To Create Skybox?
3 Mon Mar 14, 2022 6:25 pm
Kill a monster is its spawner dies
2 Mon Mar 14, 2022 11:41 am
How to import custom assets to Ultimate Doom Builder
6 Mon Mar 14, 2022 11:18 am
Is there a version of Doombuilder designed for GZDoom?
4 Sun Mar 13, 2022 8:24 pm
5 Sun Mar 13, 2022 2:06 pm
Making believable terrain on Ultimate Doom Builder
1 Sun Mar 13, 2022 12:46 pm
Why isn't my custom texture showing up in Doom Builder?
5 Sat Mar 12, 2022 2:27 pm
"Player" control during cutscenes.
3 Thu Mar 10, 2022 1:12 pm
4 Wed Mar 09, 2022 6:28 pm
Where to begin when starting a mapping project?
1 Tue Feb 22, 2022 8:47 pm
Polyobject and Dynamic light issue
3 Sat Feb 19, 2022 10:35 am
Monsters can't cross "Set Portal Line"
8 Fri Feb 18, 2022 1:45 pm
Feedback Request on Remake of E2M1: Deimos Anomoly
2 Sat Feb 05, 2022 12:35 pm
2 Thu Feb 03, 2022 1:55 am
2 Tue Feb 01, 2022 12:07 pm
15 Tue Feb 01, 2022 11:53 am
My complicated issue with doors
6 Wed Jan 12, 2022 7:54 pm
Does GZDoom support maps made in Blender?
1 Mon Jan 10, 2022 2:09 pm
Polyobj_ExplicitLine Rendering Order
3 Mon Jan 10, 2022 10:16 am
9 Tue Jan 04, 2022 11:13 am
Can a cameratexture have nightvision?
2 Wed Dec 29, 2021 1:22 pm
A portion of sector suddenly blocked?
7 Mon Dec 27, 2021 1:49 am
Best way to have a light move with a floor?
4 Sun Dec 26, 2021 10:30 pm
[Solved]Positioning Objects at Runtime
1 Sun Dec 26, 2021 5:57 pm
Help! I'm clearly overlooking something. Cant run map!
4 Sat Dec 25, 2021 5:02 pm
Are there UDMF equivalents to the MBF21 wall scrollers?
2 Sat Dec 25, 2021 10:24 am
Trying to Understand FloorPlane
5 Thu Dec 23, 2021 2:41 pm
Need help with DoomBuilder! (crash)
10 Tue Dec 14, 2021 12:59 pm
Missing segs/invalid data errors in console
2 Mon Dec 13, 2021 4:08 pm
7 Sat Dec 11, 2021 6:03 am