Ask about ACS, DECORATE, ZScript, or any other scripting questions here!
Topics
ACS do several things once, then random?
3 Mon Jun 13, 2022 7:27 am
Making shootable corpses not fall down once they are "dead"
4 Sun Jun 12, 2022 4:35 pm
Best way to get a specific PUZZFAIL sound?
4 Sun Jun 12, 2022 4:31 am
Remove all actors in a sector?
2 Sat Jun 11, 2022 11:18 pm
2 Sat Jun 11, 2022 5:53 pm
[ZS] Changing sector texture with ZScript
4 Sat Jun 11, 2022 5:47 pm
MENUDEFs or KEYCONF aliases can't use chained (;) commands.
8 Sat Jun 11, 2022 6:55 am
DI_SCREEN* flags inconsistent between fullscreen/HUD
1 Sat Jun 11, 2022 1:38 am
How to make a toggleable menu with ACS ?
5 Fri Jun 10, 2022 6:56 pm
[resolved]PPShader and specific players
2 Tue Jun 07, 2022 6:07 pm
[Answered] BeginHUD() and BeginStatusBar()
8 Tue Jun 07, 2022 1:01 pm
Switchable Decoration script networking right
2 Tue Jun 07, 2022 8:43 am
0 Mon Jun 06, 2022 8:53 am
Can not define a 3D Model Actor Properties correctly
2 Sat Jun 04, 2022 4:29 pm
[ZScript] Red Faction Style Railgun Possible?
7 Sat Jun 04, 2022 3:04 pm
[SOLVED]Brightmaps GLDEF help??
21 Fri Jun 03, 2022 7:57 pm
Using CVAR slider to set default health for actor
3 Fri Jun 03, 2022 9:19 am
Weapon scripting help (zscript)
2 Fri Jun 03, 2022 6:06 am
How Are Weapon Sprites Scaled And Rendered?
2 Thu Jun 02, 2022 8:30 pm
14 Wed Jun 01, 2022 5:12 pm
Pukename on keypress doesn't work?
2 Wed Jun 01, 2022 9:35 am
6 Thu May 26, 2022 12:36 pm
2 Thu May 26, 2022 4:53 am
Is it possible to make a PolyObj always face the player?
1 Wed May 25, 2022 11:22 pm
How to find out in which sector player is?
2 Mon May 23, 2022 11:58 am
Raised Actor's Resurrector/Inflictor pointer?
3 Mon May 23, 2022 6:14 am
2 Mon May 23, 2022 2:59 am
[DONE] MapInfo replacements for multiple iwads in same mod?
2 Sun May 22, 2022 7:57 am
[ACS] Way For Player To Fire Projectile?
3 Sun May 22, 2022 12:57 am
A_SprayDecal As A Replacement For Blood Decal Generation
0 Fri May 20, 2022 8:11 pm