Ask about ACS, DECORATE, ZScript, or any other scripting questions here!
Topics
How to handle a parallel inheritance?
8 Fri Feb 11, 2022 5:21 pm
Cause minion to attack anything under player crosshairs?
10 Thu Feb 10, 2022 9:54 am
[SOLVED] [ZScript] Get currently selected weapon?
9 Wed Feb 09, 2022 8:44 am
Armatures: Quaternions or matrices?
0 Tue Feb 08, 2022 5:20 pm
18 Tue Feb 08, 2022 1:45 pm
[ZScript] new(object) vs Performance
4 Tue Feb 08, 2022 1:09 pm
0 Tue Feb 08, 2022 1:05 pm
Weapon with with charge and un-charge actions
6 Tue Feb 08, 2022 9:28 am
[ZScript] Tricky Conditions (Solved)
3 Mon Feb 07, 2022 11:55 am
5 Sun Feb 06, 2022 1:47 pm
Make one monster type susceptible when NoInfighting is on
2 Sun Feb 06, 2022 7:49 am
Change the weapon FOV, I mean (Offset, or Weapon Viemodel)
0 Sat Feb 05, 2022 7:47 pm
Clearing HudMessage doesn't work
5 Thu Feb 03, 2022 7:05 am
(Solved) Selecting Inventory, how to show item name/tag?
4 Tue Feb 01, 2022 6:08 am
HUDs and Actors and Fonts and Such
6 Tue Feb 01, 2022 2:08 am
Can ACS detect which monster killed the player?
2 Sat Jan 29, 2022 4:27 pm
Has Bullet Time Been Implemented in a (G)ZDooM Mod?
2 Fri Jan 28, 2022 7:41 pm
Emulate an "EndMap" using ZScript?
2 Mon Jan 24, 2022 10:31 pm
Irrelevant scripts break materials?
7 Mon Jan 24, 2022 12:58 pm
xMAPINFO prioritization and inheritance
2 Mon Jan 24, 2022 8:36 am
[ZScript] Problems Extending A_SpawnItemEx
1 Mon Jan 24, 2022 4:03 am
4 Sun Jan 23, 2022 9:41 pm
Boss Death script breaks with certain mod combos?
0 Sat Jan 22, 2022 4:36 pm
Simple Charged weapon example?
10 Thu Jan 20, 2022 7:38 am
(ACS) Terminating a script if bool cvar returns false
1 Thu Jan 20, 2022 7:35 am
0 Wed Jan 19, 2022 3:52 pm
2 Tue Jan 18, 2022 7:32 am
Trying to make an explodable RC Car...
0 Mon Jan 17, 2022 1:47 pm
Script issue - Line_setBlocking
2 Sat Jan 15, 2022 1:44 pm
Forcing all frames to be bright
2 Sat Jan 15, 2022 3:01 am