Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead,
make a new thread here.
-
-
Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
-
Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
-
-
[Fixed] "Fly" cheat broken.
by Rachael » Tue Jan 13, 2004 2:04 pm
- 20 Replies
- 861 Views
- Last post by Xaser
Sat Jan 17, 2004 9:03 am
-
-
[BtKatC] i didnt know what forum to put this in....
by doom-freak » Sun Jan 11, 2004 7:00 pm
- 25 Replies
- 1447 Views
- Last post by Cyb
Wed Jan 14, 2004 7:25 pm
-
-
[Duplicate] hud_scale 1/heretic problem
by SargeBaldy » Mon Jan 12, 2004 10:33 pm
- 3 Replies
- 241 Views
- Last post by Bio Hazard
Tue Jan 13, 2004 7:54 pm
-
-
[Fixed] Can't pickup more than one of each key.
by Xaser » Sun Dec 21, 2003 10:48 pm
- 93 Replies
- 3823 Views
- Last post by Xaser
Tue Jan 13, 2004 5:14 pm
-
-
[Fixed] ACC Bug?
by Graf Zahl » Sat Dec 13, 2003 9:16 am
- 1 Replies
- 251 Views
- Last post by randi
Tue Jan 13, 2004 2:51 pm
-
-
[Fixed] Minor [Strife] issues
by LilWhiteMouse » Sun Nov 30, 2003 10:06 am
- 1 Replies
- 230 Views
- Last post by randi
Tue Jan 13, 2004 2:39 pm
-
-
[Fixed] bloodbath
by SargeBaldy » Sun Dec 07, 2003 1:02 am
- 5 Replies
- 362 Views
- Last post by randi
Tue Jan 13, 2004 1:55 pm
-
-
[Duplicate] green star? o_O (58.cab)
by SargeBaldy » Sat Dec 06, 2003 8:16 pm
- 4 Replies
- 396 Views
- Last post by randi
Tue Jan 13, 2004 1:52 pm
-
-
[Fixed] sv_fastweapons 2 + strife = bad
by Cutmanmike » Sun Nov 30, 2003 5:13 am
- 6 Replies
- 442 Views
- Last post by randi
Tue Jan 13, 2004 1:50 pm
-
-
[Not a ZDoom bug] Massmouth 2 Bug with latest Zdoom (60.cab)
by Anonymous » Fri Dec 19, 2003 9:14 pm
- 13 Replies
- 640 Views
- Last post by randi
Tue Jan 13, 2004 1:45 pm
-
-
[Duplicate] Access Violation
by Rachael » Tue Jan 13, 2004 1:39 pm
- 2 Replies
- 250 Views
- Last post by randi
Tue Jan 13, 2004 1:43 pm
-
-
[Fixed] "kill monsters" doesn't always work
by SargeBaldy » Sat Jan 10, 2004 3:35 am
- 30 Replies
- 885 Views
- Last post by David Ferstat
Tue Jan 13, 2004 5:47 am
-
-
[Fixed] weird translucency thing
by Cyb » Sat Jan 10, 2004 2:41 am
- 4 Replies
- 350 Views
- Last post by Cyb
Mon Jan 12, 2004 11:43 pm
-
-
[Won't fix] thing_projectile with T_ROCKET -> misplaced part
by cccp_leha » Mon Jan 05, 2004 10:06 pm
- 4 Replies
- 298 Views
- Last post by cccp_leha
Mon Jan 12, 2004 4:33 pm
-
-
[Duplicate] double shotgun?
by SargeBaldy » Fri Jan 09, 2004 6:51 pm
- 13 Replies
- 485 Views
- Last post by Xaser
Sun Jan 11, 2004 10:04 am
-
-
[Fixed] Shootable corpse!
by udderdude » Sun Jan 04, 2004 8:37 pm
- 10 Replies
- 617 Views
- Last post by Xaser
Sun Jan 11, 2004 10:01 am
-
-
[Duplicate] Melee marine bug still present
by The Ultimate DooMer » Sun Jan 11, 2004 9:13 am
- 1 Replies
- 158 Views
- Last post by LilWhiteMouse
Sun Jan 11, 2004 9:17 am
-
-
[Dup] sv_fastweapons + crossbow = bad (again)
by Cutmanmike » Sat Jan 10, 2004 5:33 am
- 2 Replies
- 201 Views
- Last post by Cutmanmike
Sun Jan 11, 2004 5:55 am
-
-
[Duplicate] I dont know what to call this bug... "mapinfo bu
by Bio Hazard » Tue Jan 06, 2004 11:54 pm
- 10 Replies
- 620 Views
- Last post by wildweasel
Fri Jan 09, 2004 9:22 pm
-
-
[Not a bug] Thing_SetGoal()
by Nanami » Fri Dec 05, 2003 1:08 am
- 8 Replies
- 395 Views
- Last post by Bio Hazard
Fri Jan 09, 2004 6:53 pm
-
-
[Nothing to see here] Hot Decal on Decal Action!
by EarthQuake » Sat Dec 20, 2003 10:29 am
- 11 Replies
- 579 Views
- Last post by Xaser
Fri Jan 09, 2004 6:44 pm
-
-
[Fixed] Fireballs going through walls.
by Anonymous » Sun Dec 07, 2003 2:31 am
- 29 Replies
- 1487 Views
- Last post by Xaser
Fri Jan 09, 2004 6:32 pm
-
-
[Not a bug] Wallrunning issue
by Hirogen2 » Sat Jan 03, 2004 6:02 am
- 18 Replies
- 745 Views
- Last post by Graf Zahl
Fri Jan 09, 2004 6:25 pm
-
-
[Not a bug] Not sure if it's a bug but...
by zarcyb » Mon Nov 10, 2003 2:25 pm
- 4 Replies
- 391 Views
- Last post by randi
Thu Jan 08, 2004 9:10 pm
-
-
[Fixed] Taking away the map
by Eevee » Sun Aug 31, 2003 3:04 am
- 10 Replies
- 623 Views
- Last post by randi
Thu Jan 08, 2004 9:05 pm
-
-
[Fixed] Hexen Inventory
by Nanami » Sun Aug 31, 2003 10:20 am
- 4 Replies
- 609 Views
- Last post by randi
Thu Jan 08, 2004 8:49 pm
-
-
[Fixed] Not a Bug, Per Se, But Something Helpful
by Nanami » Thu Oct 30, 2003 5:31 pm
- 2 Replies
- 293 Views
- Last post by randi
Thu Jan 08, 2004 8:42 pm
-
-
["Fixed"] Scaled textures aligning
by LilWhiteMouse » Sun Dec 28, 2003 10:26 pm
- 21 Replies
- 798 Views
- Last post by LilWhiteMouse
Thu Jan 08, 2004 8:39 pm
-
-
[Fixed] "hm" sound in Hexen
by Hirogen2 » Sun Dec 28, 2003 12:44 pm
- 2 Replies
- 251 Views
- Last post by randi
Thu Jan 08, 2004 7:20 pm
-
-
[Fixed] TERRAIN and Transfer_Heights
by Cyb » Tue Jan 06, 2004 9:31 pm
- 1 Replies
- 159 Views
- Last post by randi
Thu Jan 08, 2004 6:37 pm
Return to Board index
Who is online
Users browsing this forum: emile_b and 1 guest