Bugs that have been investigated and resolved somehow.
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Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
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Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
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[Fixed] Automap lines missing when original colors are used.
by Kuroshi » Tue Jan 27, 2004 12:01 pm
- 4 Replies
- 246 Views
- Last post by randi
Thu Jan 29, 2004 6:29 pm
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[Duplicate] Crash when falling too far
by Risen » Thu Jan 29, 2004 10:30 am
- 1 Replies
- 180 Views
- Last post by randi
Thu Jan 29, 2004 6:21 pm
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[Fixed] Hexen crash
by Biff » Sat Jan 24, 2004 12:33 pm
- 2 Replies
- 350 Views
- Last post by randi
Thu Jan 29, 2004 6:20 pm
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[Fixed] Problems with Darkest Hour
by cccp_leha » Fri Dec 12, 2003 6:39 pm
- 43 Replies
- 2151 Views
- Last post by Kate
Thu Jan 29, 2004 12:33 pm
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[Fixed] DECORATE: SpawnFloat
by Cornflake » Sat Jan 24, 2004 8:14 pm
- 6 Replies
- 329 Views
- Last post by randi
Mon Jan 26, 2004 7:30 pm
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[Not a bug] Slime damage despite suit
by Ixnatifual » Thu Jan 22, 2004 1:59 pm
- 27 Replies
- 866 Views
- Last post by Graf Zahl
Sat Jan 24, 2004 4:02 pm
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[Feature added] Dragon
by LilWhiteMouse » Sun Jan 11, 2004 11:49 am
- 4 Replies
- 705 Views
- Last post by Graf Zahl
Fri Jan 23, 2004 6:35 am
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[Addressed] No screenshots :-(
by Lexus Alyus » Tue Jan 13, 2004 5:20 pm
- 28 Replies
- 948 Views
- Last post by randi
Thu Jan 22, 2004 3:29 pm
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[Fixed] Dead things always become passable
by Risen » Tue Jan 13, 2004 2:47 pm
- 7 Replies
- 379 Views
- Last post by Risen
Thu Jan 22, 2004 11:19 am
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[Fixed] Teleporter bugs
by Graf Zahl » Fri Dec 26, 2003 12:33 pm
- 6 Replies
- 325 Views
- Last post by randi
Wed Jan 21, 2004 7:41 pm
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[Fixed] DECALDEF bug...
by Nash » Tue Oct 28, 2003 7:08 am
- 3 Replies
- 376 Views
- Last post by randi
Wed Jan 21, 2004 7:31 pm
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[Fixed] Loading + starting new game bug
by chopkinsca » Mon Jan 12, 2004 10:11 am
- 1 Replies
- 302 Views
- Last post by randi
Wed Jan 21, 2004 5:51 pm
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[Way too old] 47i Freezes
by GameArena » Thu Oct 02, 2003 11:00 pm
- 8 Replies
- 1046 Views
- Last post by Xaser
Wed Jan 21, 2004 5:47 pm
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[Fixed?] Mouse movement bug
by Anonymous » Tue Dec 02, 2003 1:44 pm
- 7 Replies
- 1417 Views
- Last post by randi
Wed Jan 21, 2004 5:17 pm
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[Not a ZDoom bug] Zdoom hangs on starting...
by Rogue » Thu Dec 11, 2003 6:34 am
- 8 Replies
- 525 Views
- Last post by randi
Wed Jan 21, 2004 5:06 pm
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[Fixed] Wall damaging and scripted marines
by Risen » Mon Jan 12, 2004 9:39 am
- 5 Replies
- 271 Views
- Last post by randi
Wed Jan 21, 2004 4:53 pm
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[Not a bug] Respawned item specials
by Eevee » Tue Jan 20, 2004 7:35 pm
- 4 Replies
- 199 Views
- Last post by Eevee
Wed Jan 21, 2004 3:56 pm
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[Not a bug] Weird bug
by mephisto » Tue Jan 20, 2004 3:02 pm
- 8 Replies
- 344 Views
- Last post by randi
Wed Jan 21, 2004 3:19 pm
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[Not a bug] Polyobjects and bridge things
by The Ultimate DooMer » Mon Jan 19, 2004 11:18 am
- 8 Replies
- 351 Views
- Last post by HotWax
Tue Jan 20, 2004 5:48 am
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[Not a bug] MSN control?
by Cutmanmike » Sun Jan 18, 2004 2:43 pm
- 10 Replies
- 372 Views
- Last post by Sticky
Mon Jan 19, 2004 2:41 pm
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[Not a bug] STTMINUS NOT FOUND!
by NUtack97 » Mon Jan 19, 2004 11:58 am
- 1 Replies
- 424 Views
- Last post by Graf Zahl
Mon Jan 19, 2004 12:03 pm
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[Won't fix]Not a bug persay... Oversight? Not worth fixing?
by HotWax » Sun Jan 18, 2004 3:19 am
- 3 Replies
- 365 Views
- Last post by HotWax
Mon Jan 19, 2004 1:55 am
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[Not a ZDoom bug] Picking up stuff slows down game speed
by Ixnatifual » Sat Jan 17, 2004 4:32 pm
- 5 Replies
- 296 Views
- Last post by Ixnatifual
Sun Jan 18, 2004 6:37 am
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[Fixed] Railgun passes through BLOCK_EVERYTHING walls
by Cutmanmike » Sat Jan 17, 2004 3:24 pm
- 4 Replies
- 234 Views
- Last post by Cutmanmike
Sun Jan 18, 2004 5:51 am
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[Fixed] Crash (no specifics)
by cccp_leha » Tue Jan 13, 2004 4:40 pm
- 2 Replies
- 224 Views
- Last post by cccp_leha
Sat Jan 17, 2004 11:24 pm
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[Fixed] Double death
by cccp_leha » Sat Jan 17, 2004 5:08 pm
- 2 Replies
- 179 Views
- Last post by cccp_leha
Sat Jan 17, 2004 11:23 pm
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[Fixed] Bug in A_MinotaurLook
by Graf Zahl » Sat Jan 10, 2004 10:58 am
- 1 Replies
- 181 Views
- Last post by randi
Sat Jan 17, 2004 10:39 pm
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[Fixed] Crash when killing summoned "players"
by chopkinsca » Wed Jan 14, 2004 12:04 pm
- 3 Replies
- 255 Views
- Last post by randi
Sat Jan 17, 2004 10:18 pm
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[Fixed] "summon" bug
by cccp_leha » Tue Jan 13, 2004 3:03 pm
- 13 Replies
- 549 Views
- Last post by randi
Sat Jan 17, 2004 10:16 pm
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[N/A] Chasecam death bug thing
by Cutmanmike » Thu Jan 15, 2004 1:50 pm
- 8 Replies
- 458 Views
- Last post by Cutmanmike
Sat Jan 17, 2004 11:17 am
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