Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
-
-
Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
-
Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
-
-
[Fixed] RandomSpawner spawning a RandomSpawner spawning a missile
by Player701 » Mon Nov 30, 2020 2:32 pm
- 1 Replies
- 246 Views
- Last post by Player701
Wed Dec 02, 2020 7:03 am
-
-
[Not a bug] GZDoom doesn't load sc-55 songs for TNT in wadsmoosh
by Doris Darryledge » Tue Dec 01, 2020 6:02 pm
- 3 Replies
- 339 Views
- Last post by Gez
Wed Dec 02, 2020 4:02 am
-
-
[Not a bug] Bag of Holding in Heretic has missing ammo
by djreksian » Fri Nov 27, 2020 9:07 am
- 7 Replies
- 1084 Views
- Last post by StroggVorbis
Sat Nov 28, 2020 4:35 am
-
-
[Fixed] [4.5.0] [Linux] Widescreen not found outside basedir
by MartinHowe » Sat Nov 21, 2020 3:28 pm
- 2 Replies
- 428 Views
- Last post by Rachael
Wed Nov 25, 2020 6:04 am
-
-
[Fixed] IceGuyFX2 have a wrong target
by Kzer-Za » Tue Nov 24, 2020 3:12 am
- 5 Replies
- 705 Views
- Last post by Graf Zahl
Wed Nov 25, 2020 12:37 am
-
-
[Duplicate] No camera view on texture when texture scaling on
by zhadoom » Mon Nov 23, 2020 3:21 am
- 1 Replies
- 311 Views
- Last post by Rachael
Mon Nov 23, 2020 5:25 am
-
-
[Not GZDoom] crashes before gameplay in Linux Mint 20
by Sidney Bledgewill » Fri Nov 20, 2020 8:14 pm
- 1 Replies
- 316 Views
- Last post by _mental_
Sat Nov 21, 2020 1:21 am
-
-
[Not GZDoom] mods don't have sound effects on gzdoom 4.5
by undeadgamer1247 » Tue Nov 17, 2020 2:19 pm
- 12 Replies
- 1287 Views
- Last post by Graf Zahl
Thu Nov 19, 2020 8:28 am
-
-
[Duplicate] GZDoom 4.5.0 renders in-game menus really large
by The Bright Side » Wed Nov 18, 2020 3:26 am
- 3 Replies
- 374 Views
- Last post by The Bright Side
Wed Nov 18, 2020 6:31 am
-
-
[Duplicate] [g4.6pre-14] Odd behavior with floor/ceiling glow
by boris » Tue Nov 17, 2020 11:51 am
- 1 Replies
- 205 Views
- Last post by Graf Zahl
Tue Nov 17, 2020 12:32 pm
-
-
[Fixed] AbsorbDamage not handling destroyed items correctly
by Player701 » Tue Nov 17, 2020 2:21 am
- 1 Replies
- 214 Views
- Last post by Player701
Tue Nov 17, 2020 5:26 am
-
-
[Not GZDoom] [Linux?] Square bracket characters in pk3s not recognized
by plums » Fri Nov 13, 2020 12:59 am
- 5 Replies
- 898 Views
- Last post by Gez
Fri Nov 13, 2020 4:19 am
-
-
[Not GZDoom] Can't change direction to straferun forward right
by ElSmurf » Thu Nov 12, 2020 8:31 am
- 2 Replies
- 450 Views
- Last post by ElSmurf
Thu Nov 12, 2020 11:15 am
-
-
[Not GZDoom] [4.5.0]Blade Of Agony constricted by Crash on Startup error
by Zenon » Sat Nov 07, 2020 4:47 am
- 4 Replies
- 909 Views
- Last post by Zenon
Sat Nov 07, 2020 9:51 pm
-
-
[Duplicate] Stuttering issue caused by OpenAL, MC's OpenAL fixes it
by Flynn Crarringstone » Fri Nov 06, 2020 10:24 am
- 3 Replies
- 578 Views
- Last post by _mental_
Sat Nov 07, 2020 4:39 am
-
-
[Closed] [Hexen] Some differences from vanilla
by sinisterseed » Sat Jul 18, 2020 6:22 am
- 9 Replies
- 898 Views
- Last post by Graf Zahl
Fri Nov 06, 2020 2:15 pm
-
-
[Not a bug] 4.4.2 only usable up to 96 khz ?
by eviltechno » Sun Nov 01, 2020 8:39 am
- 8 Replies
- 866 Views
- Last post by Chris
Fri Nov 06, 2020 7:59 am
-
-
[Won't change] dynamic lights broke?
by kfpopeye2 » Tue Feb 04, 2020 7:11 am
- 3 Replies
- 833 Views
- Last post by twelvenipon
Wed Nov 04, 2020 1:32 pm
-
-
[Fixed] SKILLP_SpawnMulti missing from constants.txt
by Major Cooke » Wed Nov 04, 2020 12:19 am
- 0 Replies
- 157 Views
- Last post by Major Cooke
Wed Nov 04, 2020 12:19 am
-
-
[Won't change] Weird menu scaling
by Major Cooke » Thu Oct 15, 2020 10:03 am
- 35 Replies
- 1191 Views
- Last post by Graf Zahl
Sun Nov 01, 2020 7:26 am
-
-
[Fixed] "Disable Menu Clean Scaling" option is backwards
by phantombeta » Sat Oct 31, 2020 3:48 pm
- 3 Replies
- 198 Views
- Last post by Marisa Kirisame
Sun Nov 01, 2020 4:50 am
-
-
[Fixed] Strange behavior with cl_maxdecals
by Nash » Sat Oct 31, 2020 4:12 am
- 1 Replies
- 146 Views
- Last post by _mental_
Sun Nov 01, 2020 4:21 am
-
-
[Fixed] Invoking automap triggers crash
by lemming » Sat Oct 31, 2020 8:55 pm
- 1 Replies
- 126 Views
- Last post by _mental_
Sun Nov 01, 2020 2:40 am
-
-
[Fixed] re: GZDoom 4.5.0 released
by Hirogen2 » Sat Oct 31, 2020 10:25 am
- 5 Replies
- 319 Views
- Last post by _mental_
Sun Nov 01, 2020 2:26 am
-
-
[Fixed] Script warnings with developer 2
by Nash » Fri Oct 30, 2020 3:56 am
- 1 Replies
- 118 Views
- Last post by _mental_
Fri Oct 30, 2020 7:01 am
-
-
[Fixed] Full-volume monster sounds are not normalized
by phantombeta » Mon Oct 26, 2020 4:26 am
- 23 Replies
- 514 Views
- Last post by Chris
Thu Oct 29, 2020 8:03 pm
-
-
[Fixed] ListMenu defaults to "OptClean" even with incompatible items
by Player701 » Tue Oct 27, 2020 4:18 am
- 3 Replies
- 161 Views
- Last post by Nash
Wed Oct 28, 2020 3:01 pm
-
-
[Fixed] [7479648] zdoom.rc issue
by Major Cooke » Tue Oct 27, 2020 10:45 am
- 11 Replies
- 148 Views
- Last post by Rachael
Tue Oct 27, 2020 12:16 pm
-
-
[Addressed] Widescreen console stretched
by Scuba Steve » Wed Apr 29, 2020 9:41 am
- 24 Replies
- 1471 Views
- Last post by Enjay
Tue Oct 27, 2020 9:47 am
-
-
[Not a bug] Bindings.GetKeysForCommand still returns only 2
by SanyaWaffles » Tue Oct 27, 2020 1:26 am
- 3 Replies
- 100 Views
- Last post by SanyaWaffles
Tue Oct 27, 2020 3:33 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 0 guests