Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead,
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Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
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Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
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[Fixed] Options' "option search" crash (LiTDoom 0.581)
by Noname_ » Thu Sep 02, 2021 2:03 pm
- 3 Replies
- 273 Views
- Last post by m8f
Fri Sep 03, 2021 10:01 am
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[Fixed] Crash after closing console whilst benching
by Big Frauds » Thu Sep 02, 2021 7:14 am
- 2 Replies
- 166 Views
- Last post by Big Frauds
Thu Sep 02, 2021 9:14 am
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[Won't change] Sprite rendering order transparent midtexture error
by Bauul » Sun Aug 29, 2021 6:23 pm
- 10 Replies
- 368 Views
- Last post by Bauul
Tue Aug 31, 2021 10:31 am
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[Not a bug] [<4.1.3] Upgrading MaxHP Not Reflected in Mugshot
by Project Dark Fox » Fri Aug 28, 2020 8:21 am
- 9 Replies
- 650 Views
- Last post by Project Dark Fox
Fri Aug 27, 2021 4:48 pm
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[Not a bug] Player sounds played by non-players use default sound class
by Player701 » Fri Aug 27, 2021 10:52 am
- 3 Replies
- 204 Views
- Last post by Graf Zahl
Fri Aug 27, 2021 12:39 pm
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[Can't fix] [4.6.1]spawn randomspawner+immediate Thing_SetGoal
by Matt » Tue Aug 17, 2021 4:03 pm
- 4 Replies
- 7229 Views
- Last post by Matt
Fri Aug 20, 2021 1:05 pm
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[Duplicate] Fatal error loading null wad file
by B33bo » Wed Aug 18, 2021 9:30 am
- 2 Replies
- 3893 Views
- Last post by _mental_
Thu Aug 19, 2021 3:07 am
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[User error] Help regarding the VM Execution BEEFCAFE pointer
by John Sollyspear » Mon Aug 16, 2021 2:44 am
- 18 Replies
- 7096 Views
- Last post by drfrag
Wed Aug 18, 2021 4:42 am
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[Duplicate] Bouncing projectile isn't working with RIPPER
by Rowsol » Sun Aug 15, 2021 10:51 am
- 2 Replies
- 6045 Views
- Last post by Rowsol
Sun Aug 15, 2021 11:00 am
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[Won't change] Actors instantly NULL'd on death if they lack a Death state
by Marisa the Magician » Fri Aug 13, 2021 10:19 am
- 1 Replies
- 4172 Views
- Last post by Graf Zahl
Fri Aug 13, 2021 10:35 am
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[Fixed] [g4.7.0pre-131-gc3772fe20]Action DooM 2 Reloaded Crashes
by PlayerLin » Fri Aug 13, 2021 4:36 am
- 2 Replies
- 4539 Views
- Last post by Marisa the Magician
Fri Aug 13, 2021 5:57 am
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[User error] [Solved] No door sounds in Scythe 1 wad
by Sander Bouwhuis » Thu Aug 12, 2021 1:25 pm
- 6 Replies
- 1394 Views
- Last post by Enjay
Thu Aug 12, 2021 2:46 pm
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[Fixed] [g3.8pre-598][Heretic] Tome of Power endig re-selects weapon
by boris » Mon Mar 04, 2019 4:17 pm
- 2 Replies
- 1573 Views
- Last post by Graf Zahl
Thu Aug 12, 2021 1:31 pm
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[Won't change] [3.5.0] Map Markers
by Enjay » Sat Aug 18, 2018 4:32 am
- 11 Replies
- 2792 Views
- Last post by Enjay
Thu Aug 12, 2021 12:48 pm
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[Fixed] VM abort: player.txt line 374
by Major Cooke » Fri Nov 30, 2018 10:20 am
- 4 Replies
- 1767 Views
- Last post by Graf Zahl
Thu Aug 12, 2021 12:28 pm
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[Won't change] walk over trigger lines ignored after line-line teleport
by simc » Sun Oct 07, 2018 10:41 am
- 1 Replies
- 1489 Views
- Last post by Graf Zahl
Thu Aug 12, 2021 12:18 pm
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[Fixed] Doom's indexfont has a bad "1"
by Jimmy » Fri Sep 22, 2017 6:19 am
- 4 Replies
- 2170 Views
- Last post by Graf Zahl
Thu Aug 12, 2021 12:07 pm
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[Fixed] HUD models always reference ReadyWeapon
by Marisa the Magician » Wed Dec 23, 2020 12:21 pm
- 5 Replies
- 2194 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 11:58 pm
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[Not a bug] VisibleAngles 158,-158 missing rendering
by Logan MTM » Wed Nov 04, 2020 6:52 pm
- 4 Replies
- 1496 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 12:18 pm
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[Won't change] A_Respawn should call WorldThingRevived
by Marisa the Magician » Sun Jan 17, 2021 12:04 pm
- 2 Replies
- 1624 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 12:05 pm
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[Fixed] Stairbuilding crush behavior (Cyberdreams MAP19)
by Xavier Drozzlewore » Wed Feb 03, 2021 5:14 pm
- 2 Replies
- 1373 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 11:59 am
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[Duplicate] Segfault on Adventures Of Square
by axredneck » Sun Apr 04, 2021 1:27 pm
- 4 Replies
- 1548 Views
- Last post by _mental_
Wed Aug 11, 2021 8:44 am
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[Won't change] aircontrol in gamedefaults doesn't work properly
by SanyaWaffles » Thu Apr 22, 2021 12:27 am
- 2 Replies
- 4777 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 8:08 am
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[Fixed] Text colour incorrect at start of a line
by Talon1024 » Sun Mar 14, 2021 12:45 pm
- 8 Replies
- 2235 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 8:02 am
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[Can't reproduce] ENDOOM not working properly with the Vulkan backend
by Player701 » Mon Nov 09, 2020 2:17 pm
- 2 Replies
- 1356 Views
- Last post by Player701
Wed Aug 11, 2021 7:46 am
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[Fixed] heap-use-after-free when detaching a dynamic light
by Talon1024 » Sat Jun 05, 2021 12:32 pm
- 1 Replies
- 1234 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 7:42 am
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[Won't change] Timidity++ lowers volume if reverb/chorus enabled
by Marisa the Magician » Fri Mar 12, 2021 5:28 am
- 1 Replies
- 1281 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 7:17 am
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[Duplicate] Not properly FILTERing Plutonia Music
by Scuba Steve » Wed Apr 29, 2020 9:32 am
- 9 Replies
- 2694 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 7:00 am
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[Fixed] GZDoom 4.6.0 not loading GLDEF lumps in filter folder
by Jakie » Mon Jul 19, 2021 12:09 am
- 3 Replies
- 1313 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 6:59 am
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[Fixed] GZDoom eats and overrides config files
by Major Cooke » Wed Aug 26, 2020 5:11 pm
- 68 Replies
- 11012 Views
- Last post by Rachael
Wed Aug 11, 2021 4:56 am
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